#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific if condition conversion path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # int zero; # }; # # void main() # { # int a = zero; # # // Always true. # if (a == 0) # a++; # else # a++; # # // Always true. # if (a == 1) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 40 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %34 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %9 "buf0" OpMemberName %9 0 "zero" OpName %11 "" OpName %34 "_GLF_color" OpMemberDecorate %9 0 Offset 0 OpDecorate %9 Block OpDecorate %11 DescriptorSet 0 OpDecorate %11 Binding 0 OpDecorate %34 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpTypeStruct %6 %10 = OpTypePointer Uniform %9 %11 = OpVariable %10 Uniform %12 = OpConstant %6 0 %13 = OpTypePointer Uniform %6 %17 = OpTypeBool %22 = OpConstant %6 1 %31 = OpTypeFloat 32 %32 = OpTypeVector %31 4 %33 = OpTypePointer Output %32 %34 = OpVariable %33 Output %35 = OpConstant %31 1 %36 = OpConstant %31 0 %37 = OpConstantComposite %32 %35 %36 %36 %35 %39 = OpConstantComposite %32 %36 %36 %36 %36 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %14 = OpAccessChain %13 %11 %12 %15 = OpLoad %6 %14 OpStore %8 %15 %16 = OpLoad %6 %8 %18 = OpIEqual %17 %16 %12 OpSelectionMerge %20 None OpBranchConditional %18 %19 %24 %19 = OpLabel %21 = OpLoad %6 %8 %23 = OpIAdd %6 %21 %22 OpStore %8 %23 OpBranch %20 %24 = OpLabel %25 = OpLoad %6 %8 %26 = OpIAdd %6 %25 %22 OpStore %8 %26 OpBranch %20 %20 = OpLabel %27 = OpLoad %6 %8 %28 = OpIEqual %17 %27 %22 OpSelectionMerge %30 None OpBranchConditional %28 %29 %38 %29 = OpLabel OpStore %34 %37 OpBranch %30 %38 = OpLabel OpStore %34 %39 OpBranch %30 %30 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # zero BUFFER variant_zero DATA_TYPE int32 DATA 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255