#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific BRW code paths # The test passes because the shader always writes red. # Optimized using spirv-opt with the following arguments: # '-O' # spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # const int _GLF_global_loop_bound = 100; # int _GLF_global_loop_count = 0; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int a = 1; # # while (_GLF_global_loop_count < _GLF_global_loop_bound - _int_1) # { # _GLF_global_loop_count++; # } # # // Always true. # if (_int_0 == 0) # { # // Iterated once. # while (_GLF_global_loop_count < _GLF_global_loop_bound) # { # _GLF_global_loop_count++; # // a becomes 0. # a *= 1 - a; # } # } # # // Always true. # if (a == _int_0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 85 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %61 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %23 "buf0" OpMemberName %23 0 "_GLF_uniform_int_values" OpName %25 "" OpName %61 "_GLF_color" OpDecorate %22 ArrayStride 16 OpMemberDecorate %23 0 Offset 0 OpDecorate %23 Block OpDecorate %25 DescriptorSet 0 OpDecorate %25 Binding 0 OpDecorate %61 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %9 = OpConstant %6 0 %12 = OpConstant %6 1 %19 = OpConstant %6 100 %20 = OpTypeInt 32 0 %21 = OpConstant %20 2 %22 = OpTypeArray %6 %21 %23 = OpTypeStruct %22 %24 = OpTypePointer Uniform %23 %25 = OpVariable %24 Uniform %26 = OpTypePointer Uniform %6 %30 = OpTypeBool %58 = OpTypeFloat 32 %59 = OpTypeVector %58 4 %60 = OpTypePointer Output %59 %61 = OpVariable %60 Output %4 = OpFunction %2 None %3 %5 = OpLabel OpBranch %13 %13 = OpLabel %80 = OpPhi %6 %9 %5 %33 %14 %27 = OpAccessChain %26 %25 %9 %12 %28 = OpLoad %6 %27 %29 = OpISub %6 %19 %28 %31 = OpSLessThan %30 %80 %29 OpLoopMerge %15 %14 None OpBranchConditional %31 %14 %15 %14 = OpLabel %33 = OpIAdd %6 %80 %12 OpBranch %13 %15 = OpLabel %34 = OpAccessChain %26 %25 %9 %9 %35 = OpLoad %6 %34 %36 = OpIEqual %30 %35 %9 OpSelectionMerge %38 None OpBranchConditional %36 %37 %38 %37 = OpLabel OpBranch %39 %39 = OpLabel %84 = OpPhi %6 %12 %37 %51 %40 %81 = OpPhi %6 %80 %37 %47 %40 %45 = OpSLessThan %30 %81 %19 OpLoopMerge %41 %40 None OpBranchConditional %45 %40 %41 %40 = OpLabel %47 = OpIAdd %6 %81 %12 %49 = OpISub %6 %12 %84 %51 = OpIMul %6 %84 %49 OpBranch %39 %41 = OpLabel OpBranch %38 %38 = OpLabel %82 = OpPhi %6 %12 %15 %84 %41 %55 = OpIEqual %30 %82 %35 OpSelectionMerge %57 None OpBranchConditional %55 %56 %75 %56 = OpLabel %64 = OpConvertSToF %58 %28 %67 = OpConvertSToF %58 %35 %74 = OpCompositeConstruct %59 %64 %67 %67 %64 OpStore %61 %74 OpBranch %57 %75 = OpLabel %78 = OpConvertSToF %58 %35 %79 = OpCompositeConstruct %59 %78 %78 %78 %78 OpStore %61 %79 OpBranch %57 %57 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255