#!amber # Copyright 2022 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _float_1_0 _GLF_uniform_float_values[0] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: 1 # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[1]; # }; # # // Contents of _GLF_uniform_float_values: 1.0 # layout(set = 0, binding = 1) uniform buf1 # { # float _GLF_uniform_float_values[1]; # }; # # const int _GLF_global_loop_bound = 10; # int _GLF_global_loop_count = 0; # # layout(location = 0) out vec4 _GLF_color; # # void func(float ref) # { # // Iterates once. # for(int i = 1; i > 0 && _GLF_global_loop_count < _GLF_global_loop_bound; i--) # { # _GLF_global_loop_count++; # } # } # void main() # { # // The argument is not used by the function. # func(_float_1_0); # # // Always true. # if(_GLF_global_loop_count == _int_1) # { # _GLF_color = vec4(1, 0, 0, 1); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 63 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %59 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %10 "func(f1;" OpName %9 "ref" OpName %14 "_GLF_global_loop_count" OpName %17 "i" OpName %38 "buf1" OpMemberName %38 0 "_GLF_uniform_float_values" OpName %40 "" OpName %41 "param" OpName %48 "buf0" OpMemberName %48 0 "_GLF_uniform_int_values" OpName %50 "" OpName %59 "_GLF_color" OpDecorate %37 ArrayStride 16 OpMemberDecorate %38 0 Offset 0 OpDecorate %38 Block OpDecorate %40 DescriptorSet 0 OpDecorate %40 Binding 1 OpDecorate %47 ArrayStride 16 OpMemberDecorate %48 0 Offset 0 OpDecorate %48 Block OpDecorate %50 DescriptorSet 0 OpDecorate %50 Binding 0 OpDecorate %59 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %8 = OpTypeFunction %2 %7 %12 = OpTypeInt 32 1 %13 = OpTypePointer Private %12 %14 = OpVariable %13 Private %15 = OpConstant %12 0 %16 = OpTypePointer Function %12 %18 = OpConstant %12 1 %25 = OpTypeBool %28 = OpConstant %12 10 %35 = OpTypeInt 32 0 %36 = OpConstant %35 1 %37 = OpTypeArray %6 %36 %38 = OpTypeStruct %37 %39 = OpTypePointer Uniform %38 %40 = OpVariable %39 Uniform %42 = OpTypePointer Uniform %6 %47 = OpTypeArray %12 %36 %48 = OpTypeStruct %47 %49 = OpTypePointer Uniform %48 %50 = OpVariable %49 Uniform %51 = OpTypePointer Uniform %12 %57 = OpTypeVector %6 4 %58 = OpTypePointer Output %57 %59 = OpVariable %58 Output %60 = OpConstant %6 1 %61 = OpConstant %6 0 %62 = OpConstantComposite %57 %60 %61 %61 %60 %4 = OpFunction %2 None %3 %5 = OpLabel %41 = OpVariable %7 Function OpStore %14 %15 %43 = OpAccessChain %42 %40 %15 %15 %44 = OpLoad %6 %43 OpStore %41 %44 %45 = OpFunctionCall %2 %10 %41 %46 = OpLoad %12 %14 %52 = OpAccessChain %51 %50 %15 %15 %53 = OpLoad %12 %52 %54 = OpIEqual %25 %46 %53 OpSelectionMerge %56 None OpBranchConditional %54 %55 %56 %55 = OpLabel OpStore %59 %62 OpBranch %56 %56 = OpLabel OpReturn OpFunctionEnd %10 = OpFunction %2 None %8 %9 = OpFunctionParameter %7 %11 = OpLabel %17 = OpVariable %16 Function OpStore %17 %18 OpBranch %19 %19 = OpLabel OpLoopMerge %21 %22 None OpBranch %23 %23 = OpLabel %24 = OpLoad %12 %17 %26 = OpSGreaterThan %25 %24 %15 %27 = OpLoad %12 %14 %29 = OpSLessThan %25 %27 %28 %30 = OpLogicalAnd %25 %26 %29 OpBranchConditional %30 %20 %21 %20 = OpLabel %31 = OpLoad %12 %14 %32 = OpIAdd %12 %31 %18 OpStore %14 %32 OpBranch %22 %22 = OpLabel %33 = OpLoad %12 %17 %34 = OpISub %12 %33 %18 OpStore %17 %34 OpBranch %19 %21 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 1.0 END # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 32 32 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255