#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # # precision highp int; # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # // Always returns (1, 0, 0, 1) # vec4 func() # { # switch(0) # { # case 0: # return vec4(1, 0, 0, 1); # default: # return vec4(0); # } # } # # void main() # { # _GLF_color = func(); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 27 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %25 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %9 "func(" OpName %25 "_GLF_color" OpDecorate %25 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypeFunction %7 %11 = OpTypeInt 32 1 %12 = OpConstant %11 0 %16 = OpConstant %6 1 %17 = OpConstant %6 0 %18 = OpConstantComposite %7 %16 %17 %17 %16 %20 = OpConstantComposite %7 %17 %17 %17 %17 %24 = OpTypePointer Output %7 %25 = OpVariable %24 Output %4 = OpFunction %2 None %3 %5 = OpLabel %26 = OpFunctionCall %7 %9 OpStore %25 %26 OpReturn OpFunctionEnd %9 = OpFunction %7 None %8 %10 = OpLabel OpSelectionMerge %15 None OpSwitch %12 %14 0 %13 %14 = OpLabel OpReturnValue %20 %13 = OpLabel OpReturnValue %18 %15 = OpLabel OpUnreachable OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255