#!amber # Copyright 2022 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # #define _float_0_0 _GLF_uniform_float_values[0] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_float_values: 0.0 # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[1]; # }; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # float func() # { # // 1u unpacked as a half float is a number very close to zero. # // Rounding it makes it exactly zero. # return round(unpackHalf2x16(1u)).x; # } # # void main() # { # // Always true. # if(func() == _float_0_0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 64 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %38 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "func(" OpName %24 "buf0" OpMemberName %24 0 "_GLF_uniform_float_values" OpName %26 "" OpName %38 "_GLF_color" OpName %41 "buf1" OpMemberName %41 0 "_GLF_uniform_int_values" OpName %43 "" OpDecorate %14 RelaxedPrecision OpDecorate %16 RelaxedPrecision OpDecorate %23 ArrayStride 16 OpMemberDecorate %24 0 Offset 0 OpDecorate %24 Block OpDecorate %26 DescriptorSet 0 OpDecorate %26 Binding 0 OpDecorate %38 Location 0 OpDecorate %40 ArrayStride 16 OpMemberDecorate %41 0 Offset 0 OpDecorate %41 Block OpDecorate %43 DescriptorSet 0 OpDecorate %43 Binding 1 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeFunction %6 %10 = OpTypeInt 32 0 %11 = OpConstant %10 1 %12 = OpTypeVector %6 2 %15 = OpConstant %10 0 %17 = OpTypePointer Function %6 %23 = OpTypeArray %6 %11 %24 = OpTypeStruct %23 %25 = OpTypePointer Uniform %24 %26 = OpVariable %25 Uniform %27 = OpTypeInt 32 1 %28 = OpConstant %27 0 %29 = OpTypePointer Uniform %6 %32 = OpTypeBool %36 = OpTypeVector %6 4 %37 = OpTypePointer Output %36 %38 = OpVariable %37 Output %39 = OpConstant %10 2 %40 = OpTypeArray %27 %39 %41 = OpTypeStruct %40 %42 = OpTypePointer Uniform %41 %43 = OpVariable %42 Uniform %44 = OpConstant %27 1 %45 = OpTypePointer Uniform %27 %4 = OpFunction %2 None %3 %5 = OpLabel %22 = OpFunctionCall %6 %8 %30 = OpAccessChain %29 %26 %28 %28 %31 = OpLoad %6 %30 %33 = OpFOrdEqual %32 %22 %31 OpSelectionMerge %35 None OpBranchConditional %33 %34 %59 %34 = OpLabel %46 = OpAccessChain %45 %43 %28 %44 %47 = OpLoad %27 %46 %48 = OpConvertSToF %6 %47 %49 = OpAccessChain %45 %43 %28 %28 %50 = OpLoad %27 %49 %51 = OpConvertSToF %6 %50 %52 = OpAccessChain %45 %43 %28 %28 %53 = OpLoad %27 %52 %54 = OpConvertSToF %6 %53 %55 = OpAccessChain %45 %43 %28 %44 %56 = OpLoad %27 %55 %57 = OpConvertSToF %6 %56 %58 = OpCompositeConstruct %36 %48 %51 %54 %57 OpStore %38 %58 OpBranch %35 %59 = OpLabel %60 = OpAccessChain %45 %43 %28 %28 %61 = OpLoad %27 %60 %62 = OpConvertSToF %6 %61 %63 = OpCompositeConstruct %36 %62 %62 %62 %62 OpStore %38 %63 OpBranch %35 %35 = OpLabel OpReturn OpFunctionEnd %8 = OpFunction %6 None %7 %9 = OpLabel %18 = OpVariable %17 Function %13 = OpExtInst %12 %1 UnpackHalf2x16 %11 %14 = OpExtInst %12 %1 Round %13 %16 = OpCompositeExtract %6 %14 0 OpStore %18 %16 %19 = OpLoad %6 %18 OpReturnValue %19 OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 0.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 32 32 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255