#!amber # Copyright 2022 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # vec4 func() # { # int a = _int_1; # min(a, a << 24323); # return vec4(_int_1, _int_0, _int_0, _int_1); # } # # void main() # { # _GLF_color = func(); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 48 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %46 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %9 "func(" OpName %13 "a" OpName %17 "buf0" OpMemberName %17 0 "_GLF_uniform_int_values" OpName %19 "" OpName %46 "_GLF_color" OpDecorate %16 ArrayStride 16 OpMemberDecorate %17 0 Offset 0 OpDecorate %17 Block OpDecorate %19 DescriptorSet 0 OpDecorate %19 Binding 0 OpDecorate %46 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypeFunction %7 %11 = OpTypeInt 32 1 %12 = OpTypePointer Function %11 %14 = OpTypeInt 32 0 %15 = OpConstant %14 2 %16 = OpTypeArray %11 %15 %17 = OpTypeStruct %16 %18 = OpTypePointer Uniform %17 %19 = OpVariable %18 Uniform %20 = OpConstant %11 0 %21 = OpTypePointer Uniform %11 %26 = OpConstant %11 24323 %32 = OpConstant %11 1 %45 = OpTypePointer Output %7 %46 = OpVariable %45 Output %4 = OpFunction %2 None %3 %5 = OpLabel %47 = OpFunctionCall %7 %9 OpStore %46 %47 OpReturn OpFunctionEnd %9 = OpFunction %7 None %8 %10 = OpLabel %13 = OpVariable %12 Function %22 = OpAccessChain %21 %19 %20 %20 %23 = OpLoad %11 %22 OpStore %13 %23 %24 = OpLoad %11 %13 %25 = OpLoad %11 %13 %27 = OpShiftLeftLogical %11 %25 %26 %28 = OpExtInst %11 %1 SMin %24 %27 %29 = OpAccessChain %21 %19 %20 %20 %30 = OpLoad %11 %29 %31 = OpConvertSToF %6 %30 %33 = OpAccessChain %21 %19 %20 %32 %34 = OpLoad %11 %33 %35 = OpConvertSToF %6 %34 %36 = OpAccessChain %21 %19 %20 %32 %37 = OpLoad %11 %36 %38 = OpConvertSToF %6 %37 %39 = OpAccessChain %21 %19 %20 %20 %40 = OpLoad %11 %39 %41 = OpConvertSToF %6 %40 %42 = OpCompositeConstruct %7 %31 %35 %38 %41 OpReturnValue %42 OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 32 32 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255