#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # vec2 zeroOne; # }; # # void main() # { # // Since zeroOne is (0, 1) the results will be (2, 5). # vec2 v = mix(vec2(2, 3), vec2(4, 5), zeroOne); # float d = distance(v, vec2(2, 5)); # # if (d < 0.1) # _GLF_color = vec4(v.x - 1.0, v.y - 5.0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 53 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %38 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "v" OpName %16 "buf0" OpMemberName %16 0 "zeroOne" OpName %18 "" OpName %26 "d" OpName %38 "_GLF_color" OpMemberDecorate %16 0 Offset 0 OpDecorate %16 Block OpDecorate %18 DescriptorSet 0 OpDecorate %18 Binding 0 OpDecorate %38 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %10 = OpConstant %6 2 %11 = OpConstant %6 3 %12 = OpConstantComposite %7 %10 %11 %13 = OpConstant %6 4 %14 = OpConstant %6 5 %15 = OpConstantComposite %7 %13 %14 %16 = OpTypeStruct %7 %17 = OpTypePointer Uniform %16 %18 = OpVariable %17 Uniform %19 = OpTypeInt 32 1 %20 = OpConstant %19 0 %21 = OpTypePointer Uniform %7 %25 = OpTypePointer Function %6 %28 = OpConstantComposite %7 %10 %14 %31 = OpConstant %6 0.100000001 %32 = OpTypeBool %36 = OpTypeVector %6 4 %37 = OpTypePointer Output %36 %38 = OpVariable %37 Output %39 = OpTypeInt 32 0 %40 = OpConstant %39 0 %43 = OpConstant %6 1 %45 = OpConstant %39 1 %49 = OpConstant %6 0 %52 = OpConstantComposite %36 %49 %49 %49 %49 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %26 = OpVariable %25 Function %22 = OpAccessChain %21 %18 %20 %23 = OpLoad %7 %22 %24 = OpExtInst %7 %1 FMix %12 %15 %23 OpStore %9 %24 %27 = OpLoad %7 %9 %29 = OpExtInst %6 %1 Distance %27 %28 OpStore %26 %29 %30 = OpLoad %6 %26 %33 = OpFOrdLessThan %32 %30 %31 OpSelectionMerge %35 None OpBranchConditional %33 %34 %51 %34 = OpLabel %41 = OpAccessChain %25 %9 %40 %42 = OpLoad %6 %41 %44 = OpFSub %6 %42 %43 %46 = OpAccessChain %25 %9 %45 %47 = OpLoad %6 %46 %48 = OpFSub %6 %47 %14 %50 = OpCompositeConstruct %36 %44 %48 %49 %43 OpStore %38 %50 OpBranch %35 %51 = OpLabel OpStore %38 %52 OpBranch %35 %35 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # zeroOne BUFFER variant_zeroOne DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_zeroOne AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255