#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # vec4 v; # v.xy = vec2(1); # v.zw = vec2(2); # // Always true. # if (v == vec4(1, 1, 2, 2)) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 33 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %28 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "v" OpName %28 "_GLF_color" OpDecorate %28 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Function %7 %10 = OpTypeVector %6 2 %11 = OpConstant %6 1 %12 = OpConstantComposite %10 %11 %11 %15 = OpConstant %6 2 %16 = OpConstantComposite %10 %15 %15 %20 = OpConstantComposite %7 %11 %11 %15 %15 %21 = OpTypeBool %22 = OpTypeVector %21 4 %27 = OpTypePointer Output %7 %28 = OpVariable %27 Output %29 = OpConstant %6 0 %30 = OpConstantComposite %7 %11 %29 %29 %11 %32 = OpConstantComposite %7 %29 %29 %29 %29 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %13 = OpLoad %7 %9 %14 = OpVectorShuffle %7 %13 %12 4 5 2 3 OpStore %9 %14 %17 = OpLoad %7 %9 %18 = OpVectorShuffle %7 %17 %16 0 1 4 5 OpStore %9 %18 %19 = OpLoad %7 %9 %23 = OpFOrdEqual %22 %19 %20 %24 = OpAll %21 %23 OpSelectionMerge %26 None OpBranchConditional %24 %25 %31 %25 = OpLabel OpStore %28 %30 OpBranch %26 %31 = OpLabel OpStore %28 %32 OpBranch %26 %26 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255