#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # int one; # }; # # void main() # { # int x = -(5 - one); # # if (x == -4) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 34 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %28 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "x" OpName %10 "buf0" OpMemberName %10 0 "one" OpName %12 "" OpName %28 "_GLF_color" OpMemberDecorate %10 0 Offset 0 OpDecorate %10 Block OpDecorate %12 DescriptorSet 0 OpDecorate %12 Binding 0 OpDecorate %28 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 5 %10 = OpTypeStruct %6 %11 = OpTypePointer Uniform %10 %12 = OpVariable %11 Uniform %13 = OpConstant %6 0 %14 = OpTypePointer Uniform %6 %20 = OpConstant %6 -4 %21 = OpTypeBool %25 = OpTypeFloat 32 %26 = OpTypeVector %25 4 %27 = OpTypePointer Output %26 %28 = OpVariable %27 Output %29 = OpConstant %25 1 %30 = OpConstant %25 0 %31 = OpConstantComposite %26 %29 %30 %30 %29 %33 = OpConstantComposite %26 %30 %30 %30 %30 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %15 = OpAccessChain %14 %12 %13 %16 = OpLoad %6 %15 %17 = OpISub %6 %9 %16 %18 = OpSNegate %6 %17 OpStore %8 %18 %19 = OpLoad %6 %8 %22 = OpIEqual %21 %19 %20 OpSelectionMerge %24 None OpBranchConditional %22 %23 %32 %23 = OpLabel OpStore %28 %31 OpBranch %24 %32 = OpLabel OpStore %28 %33 OpBranch %24 %24 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE int32 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255