#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(set = 0, binding = 0) uniform buf0 # { # int four; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // If condition is always true. # if(-(four / 2) == -2) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 31 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %25 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %7 "buf0" OpMemberName %7 0 "four" OpName %9 "" OpName %25 "_GLF_color" OpMemberDecorate %7 0 RelaxedPrecision OpMemberDecorate %7 0 Offset 0 OpDecorate %7 Block OpDecorate %9 DescriptorSet 0 OpDecorate %9 Binding 0 OpDecorate %13 RelaxedPrecision OpDecorate %15 RelaxedPrecision OpDecorate %16 RelaxedPrecision OpDecorate %25 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeStruct %6 %8 = OpTypePointer Uniform %7 %9 = OpVariable %8 Uniform %10 = OpConstant %6 0 %11 = OpTypePointer Uniform %6 %14 = OpConstant %6 2 %17 = OpConstant %6 -2 %18 = OpTypeBool %22 = OpTypeFloat 32 %23 = OpTypeVector %22 4 %24 = OpTypePointer Output %23 %25 = OpVariable %24 Output %26 = OpConstant %22 1 %27 = OpConstant %22 0 %28 = OpConstantComposite %23 %26 %27 %27 %26 %30 = OpConstantComposite %23 %27 %27 %27 %27 %4 = OpFunction %2 None %3 %5 = OpLabel %12 = OpAccessChain %11 %9 %10 %13 = OpLoad %6 %12 %15 = OpSDiv %6 %13 %14 %16 = OpSNegate %6 %15 %19 = OpIEqual %18 %16 %17 OpSelectionMerge %21 None OpBranchConditional %19 %20 %29 %20 = OpLabel OpStore %25 %28 OpBranch %21 %29 = OpLabel OpStore %25 %30 OpBranch %21 %21 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # four BUFFER variant_four DATA_TYPE int32 DATA 4 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_four AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255