#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # float one; # }; # # void main() # { # // This selects the second vector because one == 1. # vec3 v = mix(vec3(5, 8, -12.2), vec3(1, 4.9, -2.1), one); # # float d = distance(v, vec3(1, 4.9, -2.1)); # # if (d < 0.1) # _GLF_color = vec4(v.x, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 49 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %40 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "v" OpName %18 "buf0" OpMemberName %18 0 "one" OpName %20 "" OpName %29 "d" OpName %40 "_GLF_color" OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 0 OpDecorate %40 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 3 %8 = OpTypePointer Function %7 %10 = OpConstant %6 5 %11 = OpConstant %6 8 %12 = OpConstant %6 -12.1999998 %13 = OpConstantComposite %7 %10 %11 %12 %14 = OpConstant %6 1 %15 = OpConstant %6 4.9000001 %16 = OpConstant %6 -2.0999999 %17 = OpConstantComposite %7 %14 %15 %16 %18 = OpTypeStruct %6 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpTypeInt 32 1 %22 = OpConstant %21 0 %23 = OpTypePointer Uniform %6 %28 = OpTypePointer Function %6 %33 = OpConstant %6 0.100000001 %34 = OpTypeBool %38 = OpTypeVector %6 4 %39 = OpTypePointer Output %38 %40 = OpVariable %39 Output %41 = OpTypeInt 32 0 %42 = OpConstant %41 0 %45 = OpConstant %6 0 %48 = OpConstantComposite %38 %45 %45 %45 %45 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %29 = OpVariable %28 Function %24 = OpAccessChain %23 %20 %22 %25 = OpLoad %6 %24 %26 = OpCompositeConstruct %7 %25 %25 %25 %27 = OpExtInst %7 %1 FMix %13 %17 %26 OpStore %9 %27 %30 = OpLoad %7 %9 %31 = OpExtInst %6 %1 Distance %30 %17 OpStore %29 %31 %32 = OpLoad %6 %29 %35 = OpFOrdLessThan %34 %32 %33 OpSelectionMerge %37 None OpBranchConditional %35 %36 %47 %36 = OpLabel %43 = OpAccessChain %28 %9 %42 %44 = OpLoad %6 %43 %46 = OpCompositeConstruct %38 %44 %45 %45 %14 OpStore %40 %46 OpBranch %37 %47 = OpLabel OpStore %40 %48 OpBranch %37 %37 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE float DATA 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255