#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # bool b = false; # # // A single loop with i = 1. # for(int i = 1; i > 0; i--) # { # float a = 1.0 + float(i); # # // If condition is always true. # if(2.0 - a == 0.0) # b = true; # } # # // If condition is always true. # if (b) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 48 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %44 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "b" OpName %12 "i" OpName %24 "a" OpName %44 "_GLF_color" OpDecorate %12 RelaxedPrecision OpDecorate %19 RelaxedPrecision OpDecorate %26 RelaxedPrecision OpDecorate %37 RelaxedPrecision OpDecorate %38 RelaxedPrecision OpDecorate %44 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeBool %7 = OpTypePointer Function %6 %9 = OpConstantFalse %6 %10 = OpTypeInt 32 1 %11 = OpTypePointer Function %10 %13 = OpConstant %10 1 %20 = OpConstant %10 0 %22 = OpTypeFloat 32 %23 = OpTypePointer Function %22 %25 = OpConstant %22 1 %29 = OpConstant %22 2 %32 = OpConstant %22 0 %36 = OpConstantTrue %6 %42 = OpTypeVector %22 4 %43 = OpTypePointer Output %42 %44 = OpVariable %43 Output %45 = OpConstantComposite %42 %25 %32 %32 %25 %47 = OpConstantComposite %42 %32 %32 %32 %32 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %12 = OpVariable %11 Function %24 = OpVariable %23 Function OpStore %8 %9 OpStore %12 %13 OpBranch %14 %14 = OpLabel OpLoopMerge %16 %17 None OpBranch %18 %18 = OpLabel %19 = OpLoad %10 %12 %21 = OpSGreaterThan %6 %19 %20 OpBranchConditional %21 %15 %16 %15 = OpLabel %26 = OpLoad %10 %12 %27 = OpConvertSToF %22 %26 %28 = OpFAdd %22 %25 %27 OpStore %24 %28 %30 = OpLoad %22 %24 %31 = OpFSub %22 %29 %30 %33 = OpFOrdEqual %6 %31 %32 OpSelectionMerge %35 None OpBranchConditional %33 %34 %35 %34 = OpLabel OpStore %8 %36 OpBranch %35 %35 = OpLabel OpBranch %17 %17 = OpLabel %37 = OpLoad %10 %12 %38 = OpISub %10 %37 %13 OpStore %12 %38 OpBranch %14 %16 = OpLabel %39 = OpLoad %6 %8 OpSelectionMerge %41 None OpBranchConditional %39 %40 %46 %40 = OpLabel OpStore %44 %45 OpBranch %41 %46 = OpLabel OpStore %44 %47 OpBranch %41 %41 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255