#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(set = 0, binding = 0) uniform buf0 # { # float four; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # float a = 2.0 / (1.0 / four); # // If condition is always true. # if (a > 7.9 && a < 8.1) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 38 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %33 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %11 "buf0" OpMemberName %11 0 "four" OpName %13 "" OpName %33 "_GLF_color" OpMemberDecorate %11 0 Offset 0 OpDecorate %11 Block OpDecorate %13 DescriptorSet 0 OpDecorate %13 Binding 0 OpDecorate %33 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpConstant %6 2 %10 = OpConstant %6 1 %11 = OpTypeStruct %6 %12 = OpTypePointer Uniform %11 %13 = OpVariable %12 Uniform %14 = OpTypeInt 32 1 %15 = OpConstant %14 0 %16 = OpTypePointer Uniform %6 %22 = OpConstant %6 7.9000001 %23 = OpTypeBool %26 = OpConstant %6 8.10000038 %31 = OpTypeVector %6 4 %32 = OpTypePointer Output %31 %33 = OpVariable %32 Output %34 = OpConstant %6 0 %35 = OpConstantComposite %31 %10 %34 %34 %10 %37 = OpConstantComposite %31 %34 %34 %34 %34 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %17 = OpAccessChain %16 %13 %15 %18 = OpLoad %6 %17 %19 = OpFDiv %6 %10 %18 %20 = OpFDiv %6 %9 %19 OpStore %8 %20 %21 = OpLoad %6 %8 %24 = OpFOrdGreaterThan %23 %21 %22 %25 = OpLoad %6 %8 %27 = OpFOrdLessThan %23 %25 %26 %28 = OpLogicalAnd %23 %24 %27 OpSelectionMerge %30 None OpBranchConditional %28 %29 %36 %29 = OpLabel OpStore %33 %35 OpBranch %30 %36 = OpLabel OpStore %33 %37 OpBranch %30 %30 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # four BUFFER variant_four DATA_TYPE float DATA 4.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_four AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255