#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # vec2 twoandthree; // (2.0, 3.0) # }; # # void main() # { # vec2 a = twoandthree; # vec2 b = vec2(a.x, clamp(a, vec2(1), vec2(1)).y); # # // Always true # if (b.x == 2.0 && b.y == 1.0) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 51 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %46 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "a" OpName %10 "buf0" OpMemberName %10 0 "twoandthree" OpName %12 "" OpName %18 "b" OpName %46 "_GLF_color" OpMemberDecorate %10 0 Offset 0 OpDecorate %10 Block OpDecorate %12 DescriptorSet 0 OpDecorate %12 Binding 0 OpDecorate %46 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %10 = OpTypeStruct %7 %11 = OpTypePointer Uniform %10 %12 = OpVariable %11 Uniform %13 = OpTypeInt 32 1 %14 = OpConstant %13 0 %15 = OpTypePointer Uniform %7 %19 = OpTypeInt 32 0 %20 = OpConstant %19 0 %21 = OpTypePointer Function %6 %25 = OpConstant %6 1 %26 = OpConstantComposite %7 %25 %25 %28 = OpConstant %19 1 %31 = OpTypeBool %34 = OpConstant %6 2 %44 = OpTypeVector %6 4 %45 = OpTypePointer Output %44 %46 = OpVariable %45 Output %47 = OpConstant %6 0 %48 = OpConstantComposite %44 %25 %47 %47 %25 %50 = OpConstantComposite %44 %47 %47 %47 %47 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %18 = OpVariable %8 Function %16 = OpAccessChain %15 %12 %14 %17 = OpLoad %7 %16 OpStore %9 %17 %22 = OpAccessChain %21 %9 %20 %23 = OpLoad %6 %22 %24 = OpLoad %7 %9 %27 = OpExtInst %7 %1 FClamp %24 %26 %26 %29 = OpCompositeExtract %6 %27 1 %30 = OpCompositeConstruct %7 %23 %29 OpStore %18 %30 %32 = OpAccessChain %21 %18 %20 %33 = OpLoad %6 %32 %35 = OpFOrdEqual %31 %33 %34 OpSelectionMerge %37 None OpBranchConditional %35 %36 %37 %36 = OpLabel %38 = OpAccessChain %21 %18 %28 %39 = OpLoad %6 %38 %40 = OpFOrdEqual %31 %39 %25 OpBranch %37 %37 = OpLabel %41 = OpPhi %31 %35 %5 %40 %36 OpSelectionMerge %43 None OpBranchConditional %41 %42 %49 %42 = OpLabel OpStore %46 %48 OpBranch %43 %49 = OpLabel OpStore %46 %50 OpBranch %43 %43 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # twoandthree BUFFER variant_twoandthree DATA_TYPE vec2 DATA 2.0 3.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_twoandthree AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255