#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # uint a = 4u; # # switch(a / 2u) # { # case 2u: # // This branch is always executed. # _GLF_color = vec4(1, 0, 0, 1); # break; # default: # _GLF_color = vec4(0); # break; # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 27 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %19 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %19 "_GLF_color" OpDecorate %8 RelaxedPrecision OpDecorate %10 RelaxedPrecision OpDecorate %12 RelaxedPrecision OpDecorate %19 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 0 %7 = OpTypePointer Function %6 %9 = OpConstant %6 4 %11 = OpConstant %6 2 %16 = OpTypeFloat 32 %17 = OpTypeVector %16 4 %18 = OpTypePointer Output %17 %19 = OpVariable %18 Output %20 = OpConstant %16 1 %21 = OpConstant %16 0 %22 = OpConstantComposite %17 %20 %21 %21 %20 %24 = OpConstantComposite %17 %21 %21 %21 %21 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function OpStore %8 %9 %10 = OpLoad %6 %8 %12 = OpUDiv %6 %10 %11 OpSelectionMerge %15 None OpSwitch %12 %14 2 %13 %14 = OpLabel OpStore %19 %24 OpBranch %15 %13 = OpLabel OpStore %19 %22 OpBranch %15 %15 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255