#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int i = 3; # // If comparison is always true. # if((~i) == -4) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0, 0, 0, 0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 26 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %20 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "i" OpName %20 "_GLF_color" OpDecorate %8 RelaxedPrecision OpDecorate %10 RelaxedPrecision OpDecorate %11 RelaxedPrecision OpDecorate %20 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 3 %12 = OpConstant %6 -4 %13 = OpTypeBool %17 = OpTypeFloat 32 %18 = OpTypeVector %17 4 %19 = OpTypePointer Output %18 %20 = OpVariable %19 Output %21 = OpConstant %17 1 %22 = OpConstant %17 0 %23 = OpConstantComposite %18 %21 %22 %22 %21 %25 = OpConstantComposite %18 %22 %22 %22 %22 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function OpStore %8 %9 %10 = OpLoad %6 %8 %11 = OpNot %6 %10 %14 = OpIEqual %13 %11 %12 OpSelectionMerge %16 None OpBranchConditional %14 %15 %24 %15 = OpLabel OpStore %20 %23 OpBranch %16 %24 = OpLabel OpStore %20 %25 OpBranch %16 %16 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255