#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # int minusOne; # }; # # void main() # { # int minValue = -2147483648; # int negMinValue = -minValue; # # if (negMinValue == minValue * minusOne) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 36 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %30 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "minValue" OpName %10 "negMinValue" OpName %15 "buf0" OpMemberName %15 0 "minusOne" OpName %17 "" OpName %30 "_GLF_color" OpMemberDecorate %15 0 Offset 0 OpDecorate %15 Block OpDecorate %17 DescriptorSet 0 OpDecorate %17 Binding 0 OpDecorate %30 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 -2147483648 %15 = OpTypeStruct %6 %16 = OpTypePointer Uniform %15 %17 = OpVariable %16 Uniform %18 = OpConstant %6 0 %19 = OpTypePointer Uniform %6 %23 = OpTypeBool %27 = OpTypeFloat 32 %28 = OpTypeVector %27 4 %29 = OpTypePointer Output %28 %30 = OpVariable %29 Output %31 = OpConstant %27 1 %32 = OpConstant %27 0 %33 = OpConstantComposite %28 %31 %32 %32 %31 %35 = OpConstantComposite %28 %32 %32 %32 %32 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpVariable %7 Function OpStore %8 %9 %11 = OpLoad %6 %8 %12 = OpSNegate %6 %11 OpStore %10 %12 %13 = OpLoad %6 %10 %14 = OpLoad %6 %8 %20 = OpAccessChain %19 %17 %18 %21 = OpLoad %6 %20 %22 = OpIMul %6 %14 %21 %24 = OpIEqual %23 %13 %22 OpSelectionMerge %26 None OpBranchConditional %24 %25 %34 %25 = OpLabel OpStore %30 %33 OpBranch %26 %34 = OpLabel OpStore %30 %35 OpBranch %26 %26 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # minusOne BUFFER variant_minusOne DATA_TYPE int32 DATA -1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_minusOne AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255