#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // If condition is always true. # if((gl_FragCoord.x < 0.0) || true) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 28 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 %23 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "gl_FragCoord" OpName %23 "_GLF_color" OpDecorate %9 BuiltIn FragCoord OpDecorate %23 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Input %7 %9 = OpVariable %8 Input %10 = OpTypeInt 32 0 %11 = OpConstant %10 0 %12 = OpTypePointer Input %6 %15 = OpConstant %6 0 %16 = OpTypeBool %18 = OpConstantTrue %16 %22 = OpTypePointer Output %7 %23 = OpVariable %22 Output %24 = OpConstant %6 1 %25 = OpConstantComposite %7 %24 %15 %15 %24 %27 = OpConstantComposite %7 %15 %15 %15 %15 %4 = OpFunction %2 None %3 %5 = OpLabel %13 = OpAccessChain %12 %9 %11 %14 = OpLoad %6 %13 %17 = OpFOrdLessThan %16 %14 %15 %19 = OpLogicalOr %16 %17 %18 OpSelectionMerge %21 None OpBranchConditional %19 %20 %26 %20 = OpLabel OpStore %23 %25 OpBranch %21 %26 = OpLabel OpStore %23 %27 OpBranch %21 %21 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255