#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main(void) # { # int i = 2; # # do # { # i++; # } # while(gl_FragCoord.x >= 0.0 && false); # # // If condition is always true. # if (i == 3) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 42 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %20 %37 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "i" OpName %20 "gl_FragCoord" OpName %37 "_GLF_color" OpDecorate %8 RelaxedPrecision OpDecorate %14 RelaxedPrecision OpDecorate %16 RelaxedPrecision OpDecorate %20 BuiltIn FragCoord OpDecorate %31 RelaxedPrecision OpDecorate %37 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 2 %15 = OpConstant %6 1 %17 = OpTypeFloat 32 %18 = OpTypeVector %17 4 %19 = OpTypePointer Input %18 %20 = OpVariable %19 Input %21 = OpTypeInt 32 0 %22 = OpConstant %21 0 %23 = OpTypePointer Input %17 %26 = OpConstant %17 0 %27 = OpTypeBool %29 = OpConstantFalse %27 %32 = OpConstant %6 3 %36 = OpTypePointer Output %18 %37 = OpVariable %36 Output %38 = OpConstant %17 1 %39 = OpConstantComposite %18 %38 %26 %26 %38 %41 = OpConstantComposite %18 %26 %26 %26 %26 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function OpStore %8 %9 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %11 %11 = OpLabel %14 = OpLoad %6 %8 %16 = OpIAdd %6 %14 %15 OpStore %8 %16 OpBranch %13 %13 = OpLabel %24 = OpAccessChain %23 %20 %22 %25 = OpLoad %17 %24 %28 = OpFOrdGreaterThanEqual %27 %25 %26 %30 = OpLogicalAnd %27 %28 %29 OpBranchConditional %30 %10 %12 %12 = OpLabel %31 = OpLoad %6 %8 %33 = OpIEqual %27 %31 %32 OpSelectionMerge %35 None OpBranchConditional %33 %34 %40 %34 = OpLabel OpStore %37 %39 OpBranch %35 %40 = OpLabel OpStore %37 %41 OpBranch %35 %35 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # resolution BUFFER variant_resolution DATA_TYPE vec2 DATA 256.0 256.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_resolution AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255