#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # precision highp int; # # layout(set = 0, binding = 0) uniform buf0 # { # int one; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // If condition is always true. # if ((one & 0) == 0) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 28 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %22 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %7 "buf0" OpMemberName %7 0 "one" OpName %9 "" OpName %22 "_GLF_color" OpMemberDecorate %7 0 Offset 0 OpDecorate %7 Block OpDecorate %9 DescriptorSet 0 OpDecorate %9 Binding 0 OpDecorate %22 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeStruct %6 %8 = OpTypePointer Uniform %7 %9 = OpVariable %8 Uniform %10 = OpConstant %6 0 %11 = OpTypePointer Uniform %6 %15 = OpTypeBool %19 = OpTypeFloat 32 %20 = OpTypeVector %19 4 %21 = OpTypePointer Output %20 %22 = OpVariable %21 Output %23 = OpConstant %19 1 %24 = OpConstant %19 0 %25 = OpConstantComposite %20 %23 %24 %24 %23 %27 = OpConstantComposite %20 %24 %24 %24 %24 %4 = OpFunction %2 None %3 %5 = OpLabel %12 = OpAccessChain %11 %9 %10 %13 = OpLoad %6 %12 %14 = OpBitwiseAnd %6 %13 %10 %16 = OpIEqual %15 %14 %10 OpSelectionMerge %18 None OpBranchConditional %16 %17 %26 %17 = OpLabel OpStore %22 %25 OpBranch %18 %26 = OpLabel OpStore %22 %27 OpBranch %18 %18 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE int32 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255