#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific VTN code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # mat2 m = transpose(mat2(1, 2, 3, 4)) / 2.0; # # if (m == mat2(0.5, 1.5, 1.0, 2.0)) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 46 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %41 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %10 "m" OpName %41 "_GLF_color" OpDecorate %41 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypeMatrix %7 2 %9 = OpTypePointer Function %8 %11 = OpConstant %6 1 %12 = OpConstant %6 2 %13 = OpConstantComposite %7 %11 %12 %14 = OpConstant %6 3 %15 = OpConstant %6 4 %16 = OpConstantComposite %7 %14 %15 %17 = OpConstantComposite %8 %13 %16 %22 = OpConstant %6 0.5 %23 = OpConstant %6 1.5 %24 = OpConstantComposite %7 %22 %23 %25 = OpConstantComposite %8 %24 %13 %26 = OpTypeBool %29 = OpTypeVector %26 2 %39 = OpTypeVector %6 4 %40 = OpTypePointer Output %39 %41 = OpVariable %40 Output %42 = OpConstant %6 0 %43 = OpConstantComposite %39 %11 %42 %42 %11 %45 = OpConstantComposite %39 %42 %42 %42 %42 %4 = OpFunction %2 None %3 %5 = OpLabel %10 = OpVariable %9 Function %18 = OpTranspose %8 %17 %19 = OpFDiv %6 %11 %12 %20 = OpMatrixTimesScalar %8 %18 %19 OpStore %10 %20 %21 = OpLoad %8 %10 %27 = OpCompositeExtract %7 %21 0 %28 = OpCompositeExtract %7 %25 0 %30 = OpFOrdEqual %29 %27 %28 %31 = OpAll %26 %30 %32 = OpCompositeExtract %7 %21 1 %33 = OpCompositeExtract %7 %25 1 %34 = OpFOrdEqual %29 %32 %33 %35 = OpAll %26 %34 %36 = OpLogicalAnd %26 %31 %35 OpSelectionMerge %38 None OpBranchConditional %36 %37 %44 %37 = OpLabel OpStore %41 %43 OpBranch %38 %44 = OpLabel OpStore %41 %45 OpBranch %38 %38 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255