#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific DAG combiner code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # int minusEight; # }; # layout(set = 0, binding = 1) uniform buf1 # { # int ten; # }; # # void main() # { # int a = 0; # int b = 0; # # for(int i = 0; i < ten; i++) # { # // Breaks when i == 3. # if(a > 5) # break; # # // Increments a by 2. # a += minusEight / -4; # b++; # } # # if (b == 3) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 60 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %54 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %10 "b" OpName %11 "i" OpName %18 "buf1" OpMemberName %18 0 "ten" OpName %20 "" OpName %32 "buf0" OpMemberName %32 0 "minusEight" OpName %34 "" OpName %54 "_GLF_color" OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 1 OpMemberDecorate %32 0 Offset 0 OpDecorate %32 Block OpDecorate %34 DescriptorSet 0 OpDecorate %34 Binding 0 OpDecorate %54 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 0 %18 = OpTypeStruct %6 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpTypePointer Uniform %6 %24 = OpTypeBool %27 = OpConstant %6 5 %32 = OpTypeStruct %6 %33 = OpTypePointer Uniform %32 %34 = OpVariable %33 Uniform %37 = OpConstant %6 -4 %42 = OpConstant %6 1 %47 = OpConstant %6 3 %51 = OpTypeFloat 32 %52 = OpTypeVector %51 4 %53 = OpTypePointer Output %52 %54 = OpVariable %53 Output %55 = OpConstant %51 1 %56 = OpConstant %51 0 %57 = OpConstantComposite %52 %55 %56 %56 %55 %59 = OpConstantComposite %52 %56 %56 %56 %56 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpVariable %7 Function %11 = OpVariable %7 Function OpStore %8 %9 OpStore %10 %9 OpStore %11 %9 OpBranch %12 %12 = OpLabel OpLoopMerge %14 %15 None OpBranch %16 %16 = OpLabel %17 = OpLoad %6 %11 %22 = OpAccessChain %21 %20 %9 %23 = OpLoad %6 %22 %25 = OpSLessThan %24 %17 %23 OpBranchConditional %25 %13 %14 %13 = OpLabel %26 = OpLoad %6 %8 %28 = OpSGreaterThan %24 %26 %27 OpSelectionMerge %30 None OpBranchConditional %28 %29 %30 %29 = OpLabel OpBranch %14 %30 = OpLabel %35 = OpAccessChain %21 %34 %9 %36 = OpLoad %6 %35 %38 = OpSDiv %6 %36 %37 %39 = OpLoad %6 %8 %40 = OpIAdd %6 %39 %38 OpStore %8 %40 %41 = OpLoad %6 %10 %43 = OpIAdd %6 %41 %42 OpStore %10 %43 OpBranch %15 %15 = OpLabel %44 = OpLoad %6 %11 %45 = OpIAdd %6 %44 %42 OpStore %11 %45 OpBranch %12 %14 = OpLabel %46 = OpLoad %6 %10 %48 = OpIEqual %24 %46 %47 OpSelectionMerge %50 None OpBranchConditional %48 %49 %58 %49 = OpLabel OpStore %54 %57 OpBranch %50 %58 = OpLabel OpStore %54 %59 OpBranch %50 %50 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # minuseight BUFFER variant_minuseight DATA_TYPE int32 DATA -8 END # ten BUFFER variant_ten DATA_TYPE int32 DATA 10 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_minuseight AS uniform DESCRIPTOR_SET 0 BINDING 0 BIND BUFFER variant_ten AS uniform DESCRIPTOR_SET 0 BINDING 1 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255