#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific NIR code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # # #define _int_0 _GLF_uniform_int_values[0] # #define _float_1_0 _GLF_uniform_float_values[0] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_float_values: 1.0 # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[1]; # }; # // Contents of _GLF_uniform_int_values: 0 # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[1]; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # vec4 v = clamp(cosh(vec4(1.0)), _float_1_0, 1.0); # _GLF_color = vec4(v.x, _int_0, _int_0, v.z); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 48 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %28 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %9 "v" OpName %16 "buf0" OpMemberName %16 0 "_GLF_uniform_float_values" OpName %18 "" OpName %28 "_GLF_color" OpName %34 "buf1" OpMemberName %34 0 "_GLF_uniform_int_values" OpName %36 "" OpDecorate %15 ArrayStride 16 OpMemberDecorate %16 0 Offset 0 OpDecorate %16 Block OpDecorate %18 DescriptorSet 0 OpDecorate %18 Binding 0 OpDecorate %28 Location 0 OpDecorate %33 ArrayStride 16 OpMemberDecorate %34 0 Offset 0 OpDecorate %34 Block OpDecorate %36 DescriptorSet 0 OpDecorate %36 Binding 1 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Function %7 %10 = OpConstant %6 1 %11 = OpConstantComposite %7 %10 %10 %10 %10 %13 = OpTypeInt 32 0 %14 = OpConstant %13 1 %15 = OpTypeArray %6 %14 %16 = OpTypeStruct %15 %17 = OpTypePointer Uniform %16 %18 = OpVariable %17 Uniform %19 = OpTypeInt 32 1 %20 = OpConstant %19 0 %21 = OpTypePointer Uniform %6 %27 = OpTypePointer Output %7 %28 = OpVariable %27 Output %29 = OpConstant %13 0 %30 = OpTypePointer Function %6 %33 = OpTypeArray %19 %14 %34 = OpTypeStruct %33 %35 = OpTypePointer Uniform %34 %36 = OpVariable %35 Uniform %37 = OpTypePointer Uniform %19 %44 = OpConstant %13 2 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %12 = OpExtInst %7 %1 Cosh %11 %22 = OpAccessChain %21 %18 %20 %20 %23 = OpLoad %6 %22 %24 = OpCompositeConstruct %7 %23 %23 %23 %23 %25 = OpCompositeConstruct %7 %10 %10 %10 %10 %26 = OpExtInst %7 %1 FClamp %12 %24 %25 OpStore %9 %26 %31 = OpAccessChain %30 %9 %29 %32 = OpLoad %6 %31 %38 = OpAccessChain %37 %36 %20 %20 %39 = OpLoad %19 %38 %40 = OpConvertSToF %6 %39 %41 = OpAccessChain %37 %36 %20 %20 %42 = OpLoad %19 %41 %43 = OpConvertSToF %6 %42 %45 = OpAccessChain %30 %9 %44 %46 = OpLoad %6 %45 %47 = OpCompositeConstruct %7 %32 %40 %43 %46 OpStore %28 %47 OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 END # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255