#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # # #define _int_1 _GLF_uniform_int_values[0] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: 1 # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[1]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int i = _int_1; # _GLF_color = vec4(0.0, 1.0, 0.0, 1.0); # # vec4 v = _GLF_color; # v[i - _int_1] = v[i]; # v[i] = v[i + _int_1]; # _GLF_color = v; # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 47 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %22 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "i" OpName %12 "buf0" OpMemberName %12 0 "_GLF_uniform_int_values" OpName %14 "" OpName %22 "_GLF_color" OpName %27 "v" OpDecorate %11 ArrayStride 16 OpMemberDecorate %12 0 Offset 0 OpDecorate %12 Block OpDecorate %14 DescriptorSet 0 OpDecorate %14 Binding 0 OpDecorate %22 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpTypeInt 32 0 %10 = OpConstant %9 1 %11 = OpTypeArray %6 %10 %12 = OpTypeStruct %11 %13 = OpTypePointer Uniform %12 %14 = OpVariable %13 Uniform %15 = OpConstant %6 0 %16 = OpTypePointer Uniform %6 %19 = OpTypeFloat 32 %20 = OpTypeVector %19 4 %21 = OpTypePointer Output %20 %22 = OpVariable %21 Output %23 = OpConstant %19 0 %24 = OpConstant %19 1 %25 = OpConstantComposite %20 %23 %24 %23 %24 %26 = OpTypePointer Function %20 %34 = OpTypePointer Function %19 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %27 = OpVariable %26 Function %17 = OpAccessChain %16 %14 %15 %15 %18 = OpLoad %6 %17 OpStore %8 %18 OpStore %22 %25 %28 = OpLoad %20 %22 OpStore %27 %28 %29 = OpLoad %6 %8 %30 = OpAccessChain %16 %14 %15 %15 %31 = OpLoad %6 %30 %32 = OpISub %6 %29 %31 %33 = OpLoad %6 %8 %35 = OpAccessChain %34 %27 %33 %36 = OpLoad %19 %35 %37 = OpAccessChain %34 %27 %32 OpStore %37 %36 %38 = OpLoad %6 %8 %39 = OpLoad %6 %8 %40 = OpAccessChain %16 %14 %15 %15 %41 = OpLoad %6 %40 %42 = OpIAdd %6 %39 %41 %43 = OpAccessChain %34 %27 %42 %44 = OpLoad %19 %43 %45 = OpAccessChain %34 %27 %38 OpStore %45 %44 %46 = OpLoad %20 %27 OpStore %22 %46 OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255