#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific NIR code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # #define _int_2 _GLF_uniform_int_values[2] # #define _int_3 _GLF_uniform_int_values[3] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0, 2, 3] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[4]; # }; # # // Contents of zero: 0 # layout(set = 0, binding = 1) uniform buf1 # { # int zero; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # # do # { # // Always false. # if(zero == _int_1) # { # continue; # } # # // Always false. # if(zero == _int_2) # { # break; # } # # // Always false. # if(zero == _int_3) # { # discard; # } # # return; # } # while(false); # # // This should never be hit. # _GLF_color = vec4(_int_0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 73 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %9 "_GLF_color" OpName %14 "buf0" OpMemberName %14 0 "_GLF_uniform_int_values" OpName %16 "" OpName %37 "buf1" OpMemberName %37 0 "zero" OpName %39 "" OpDecorate %9 Location 0 OpDecorate %13 ArrayStride 16 OpMemberDecorate %14 0 Offset 0 OpDecorate %14 Block OpDecorate %16 DescriptorSet 0 OpDecorate %16 Binding 0 OpMemberDecorate %37 0 Offset 0 OpDecorate %37 Block OpDecorate %39 DescriptorSet 0 OpDecorate %39 Binding 1 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Output %7 %9 = OpVariable %8 Output %10 = OpTypeInt 32 1 %11 = OpTypeInt 32 0 %12 = OpConstant %11 4 %13 = OpTypeArray %10 %12 %14 = OpTypeStruct %13 %15 = OpTypePointer Uniform %14 %16 = OpVariable %15 Uniform %17 = OpConstant %10 0 %18 = OpTypePointer Uniform %10 %22 = OpConstant %10 1 %37 = OpTypeStruct %10 %38 = OpTypePointer Uniform %37 %39 = OpVariable %38 Uniform %44 = OpTypeBool %51 = OpConstant %10 2 %60 = OpConstant %10 3 %68 = OpConstantFalse %44 %4 = OpFunction %2 None %3 %5 = OpLabel %19 = OpAccessChain %18 %16 %17 %17 %20 = OpLoad %10 %19 %21 = OpConvertSToF %6 %20 %23 = OpAccessChain %18 %16 %17 %22 %24 = OpLoad %10 %23 %25 = OpConvertSToF %6 %24 %26 = OpAccessChain %18 %16 %17 %22 %27 = OpLoad %10 %26 %28 = OpConvertSToF %6 %27 %29 = OpAccessChain %18 %16 %17 %17 %30 = OpLoad %10 %29 %31 = OpConvertSToF %6 %30 %32 = OpCompositeConstruct %7 %21 %25 %28 %31 OpStore %9 %32 OpBranch %33 %33 = OpLabel OpLoopMerge %35 %36 None OpBranch %34 %34 = OpLabel %40 = OpAccessChain %18 %39 %17 %41 = OpLoad %10 %40 %42 = OpAccessChain %18 %16 %17 %17 %43 = OpLoad %10 %42 %45 = OpIEqual %44 %41 %43 OpSelectionMerge %47 None OpBranchConditional %45 %46 %47 %46 = OpLabel OpBranch %36 %47 = OpLabel %49 = OpAccessChain %18 %39 %17 %50 = OpLoad %10 %49 %52 = OpAccessChain %18 %16 %17 %51 %53 = OpLoad %10 %52 %54 = OpIEqual %44 %50 %53 OpSelectionMerge %56 None OpBranchConditional %54 %55 %56 %55 = OpLabel OpBranch %35 %56 = OpLabel %58 = OpAccessChain %18 %39 %17 %59 = OpLoad %10 %58 %61 = OpAccessChain %18 %16 %17 %60 %62 = OpLoad %10 %61 %63 = OpIEqual %44 %59 %62 OpSelectionMerge %65 None OpBranchConditional %63 %64 %65 %64 = OpLabel OpKill %65 = OpLabel OpReturn %36 = OpLabel OpBranchConditional %68 %33 %35 %35 = OpLabel %69 = OpAccessChain %18 %16 %17 %22 %70 = OpLoad %10 %69 %71 = OpConvertSToF %6 %70 %72 = OpCompositeConstruct %7 %71 %71 %71 %71 OpStore %9 %72 OpReturn OpFunctionEnd END # uniforms for variant # zero BUFFER variant_zero DATA_TYPE int32 STD140 DATA 0 END # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 2 3 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255