#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific constant handling path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # vec2 one; # }; # # void main() # { # // Mixing (1, 1) and (1, 1) is still (1, 1). # vec2 mixed = mix(vec2(1), one, 0.5); # # // If condition is always true. # if (mixed == vec2(1)) # _GLF_color = vec4(mixed.x, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 42 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %32 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "mixed" OpName %12 "buf0" OpMemberName %12 0 "one" OpName %14 "" OpName %32 "_GLF_color" OpMemberDecorate %12 0 Offset 0 OpDecorate %12 Block OpDecorate %14 DescriptorSet 0 OpDecorate %14 Binding 0 OpDecorate %32 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %10 = OpConstant %6 1 %11 = OpConstantComposite %7 %10 %10 %12 = OpTypeStruct %7 %13 = OpTypePointer Uniform %12 %14 = OpVariable %13 Uniform %15 = OpTypeInt 32 1 %16 = OpConstant %15 0 %17 = OpTypePointer Uniform %7 %20 = OpConstant %6 0.5 %24 = OpTypeBool %25 = OpTypeVector %24 2 %30 = OpTypeVector %6 4 %31 = OpTypePointer Output %30 %32 = OpVariable %31 Output %33 = OpTypeInt 32 0 %34 = OpConstant %33 0 %35 = OpTypePointer Function %6 %38 = OpConstant %6 0 %41 = OpConstantComposite %30 %38 %38 %38 %38 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %18 = OpAccessChain %17 %14 %16 %19 = OpLoad %7 %18 %21 = OpCompositeConstruct %7 %20 %20 %22 = OpExtInst %7 %1 FMix %11 %19 %21 OpStore %9 %22 %23 = OpLoad %7 %9 %26 = OpFOrdEqual %25 %23 %11 %27 = OpAll %24 %26 OpSelectionMerge %29 None OpBranchConditional %27 %28 %40 %28 = OpLabel %36 = OpAccessChain %35 %9 %34 %37 = OpLoad %6 %36 %39 = OpCompositeConstruct %30 %37 %38 %38 %10 OpStore %32 %39 OpBranch %29 %40 = OpLabel OpStore %32 %41 OpBranch %29 %29 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE vec2 DATA 1.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255