#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific const folding path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # if (mod(1.0, 1.0) <= 0.01) # { # _GLF_color = vec4(1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 42 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %16 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %16 "_GLF_color" OpName %21 "buf0" OpMemberName %21 0 "_GLF_uniform_int_values" OpName %23 "" OpDecorate %16 Location 0 OpDecorate %20 ArrayStride 16 OpMemberDecorate %21 0 Offset 0 OpDecorate %21 Block OpDecorate %23 DescriptorSet 0 OpDecorate %23 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpConstant %6 1 %9 = OpConstant %6 0.00999999978 %10 = OpTypeBool %14 = OpTypeVector %6 4 %15 = OpTypePointer Output %14 %16 = OpVariable %15 Output %17 = OpTypeInt 32 1 %18 = OpTypeInt 32 0 %19 = OpConstant %18 2 %20 = OpTypeArray %17 %19 %21 = OpTypeStruct %20 %22 = OpTypePointer Uniform %21 %23 = OpVariable %22 Uniform %24 = OpConstant %17 0 %25 = OpTypePointer Uniform %17 %32 = OpConstant %17 1 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpFMod %6 %7 %7 %11 = OpFOrdLessThanEqual %10 %8 %9 OpSelectionMerge %13 None OpBranchConditional %11 %12 %37 %12 = OpLabel %26 = OpAccessChain %25 %23 %24 %24 %27 = OpLoad %17 %26 %28 = OpConvertSToF %6 %27 %29 = OpAccessChain %25 %23 %24 %24 %30 = OpLoad %17 %29 %31 = OpConvertSToF %6 %30 %33 = OpAccessChain %25 %23 %24 %32 %34 = OpLoad %17 %33 %35 = OpConvertSToF %6 %34 %36 = OpCompositeConstruct %14 %7 %28 %31 %35 OpStore %16 %36 OpBranch %13 %37 = OpLabel %38 = OpAccessChain %25 %23 %24 %24 %39 = OpLoad %17 %38 %40 = OpConvertSToF %6 %39 %41 = OpCompositeConstruct %14 %40 %40 %40 %40 OpStore %16 %41 OpBranch %13 %13 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255