#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific const folding path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # vec4 ref; # }; # # void main() # { # // f becomes 1. # float f = determinant(mat3(1.0)); # vec4 v = vec4(sin(f), cos(f), exp2(f), log(f)); # # if (distance(v, ref) < 0.1) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 50 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %46 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "f" OpName %20 "v" OpName %31 "buf0" OpMemberName %31 0 "ref" OpName %33 "" OpName %46 "_GLF_color" OpMemberDecorate %31 0 Offset 0 OpDecorate %31 Block OpDecorate %33 DescriptorSet 0 OpDecorate %33 Binding 0 OpDecorate %46 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpTypeVector %6 3 %10 = OpTypeMatrix %9 3 %11 = OpConstant %6 1 %12 = OpConstant %6 0 %13 = OpConstantComposite %9 %11 %12 %12 %14 = OpConstantComposite %9 %12 %11 %12 %15 = OpConstantComposite %9 %12 %12 %11 %16 = OpConstantComposite %10 %13 %14 %15 %18 = OpTypeVector %6 4 %19 = OpTypePointer Function %18 %31 = OpTypeStruct %18 %32 = OpTypePointer Uniform %31 %33 = OpVariable %32 Uniform %34 = OpTypeInt 32 1 %35 = OpConstant %34 0 %36 = OpTypePointer Uniform %18 %40 = OpConstant %6 0.100000001 %41 = OpTypeBool %45 = OpTypePointer Output %18 %46 = OpVariable %45 Output %47 = OpConstantComposite %18 %11 %12 %12 %11 %49 = OpConstantComposite %18 %12 %12 %12 %12 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %20 = OpVariable %19 Function %17 = OpExtInst %6 %1 Determinant %16 OpStore %8 %17 %21 = OpLoad %6 %8 %22 = OpExtInst %6 %1 Sin %21 %23 = OpLoad %6 %8 %24 = OpExtInst %6 %1 Cos %23 %25 = OpLoad %6 %8 %26 = OpExtInst %6 %1 Exp2 %25 %27 = OpLoad %6 %8 %28 = OpExtInst %6 %1 Log %27 %29 = OpCompositeConstruct %18 %22 %24 %26 %28 OpStore %20 %29 %30 = OpLoad %18 %20 %37 = OpAccessChain %36 %33 %35 %38 = OpLoad %18 %37 %39 = OpExtInst %6 %1 Distance %30 %38 %42 = OpFOrdLessThan %41 %39 %40 OpSelectionMerge %44 None OpBranchConditional %42 %43 %48 %43 = OpLabel OpStore %46 %47 OpBranch %44 %48 = OpLabel OpStore %46 %49 OpBranch %44 %44 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # ref BUFFER variant_ref DATA_TYPE vec4 DATA 0.84 0.54 2.0 0.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_ref AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255