#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific const folding rule path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # float fourtytwo; # }; # # void main() # { # // If condition is always false. # if(clamp(1.0, fourtytwo, fourtytwo) > 42.0 # || clamp(1.0, fourtytwo, fourtytwo) < 42.0) # _GLF_color = vec4(0); # else # _GLF_color = vec4(1, 0, 0, 1); # # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 41 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %36 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "buf0" OpMemberName %9 0 "fourtytwo" OpName %11 "" OpName %36 "_GLF_color" OpMemberDecorate %9 0 Offset 0 OpDecorate %9 Block OpDecorate %11 DescriptorSet 0 OpDecorate %11 Binding 0 OpDecorate %36 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeBool %7 = OpTypeFloat 32 %8 = OpConstant %7 1 %9 = OpTypeStruct %7 %10 = OpTypePointer Uniform %9 %11 = OpVariable %10 Uniform %12 = OpTypeInt 32 1 %13 = OpConstant %12 0 %14 = OpTypePointer Uniform %7 %20 = OpConstant %7 42 %34 = OpTypeVector %7 4 %35 = OpTypePointer Output %34 %36 = OpVariable %35 Output %37 = OpConstant %7 0 %38 = OpConstantComposite %34 %37 %37 %37 %37 %40 = OpConstantComposite %34 %8 %37 %37 %8 %4 = OpFunction %2 None %3 %5 = OpLabel %15 = OpAccessChain %14 %11 %13 %16 = OpLoad %7 %15 %17 = OpAccessChain %14 %11 %13 %18 = OpLoad %7 %17 %19 = OpExtInst %7 %1 FClamp %8 %16 %18 %21 = OpFOrdGreaterThan %6 %19 %20 %22 = OpLogicalNot %6 %21 OpSelectionMerge %24 None OpBranchConditional %22 %23 %24 %23 = OpLabel %25 = OpAccessChain %14 %11 %13 %26 = OpLoad %7 %25 %27 = OpAccessChain %14 %11 %13 %28 = OpLoad %7 %27 %29 = OpExtInst %7 %1 FClamp %8 %26 %28 %30 = OpFOrdLessThan %6 %29 %20 OpBranch %24 %24 = OpLabel %31 = OpPhi %6 %21 %5 %30 %23 OpSelectionMerge %33 None OpBranchConditional %31 %32 %39 %32 = OpLabel OpStore %36 %38 OpBranch %33 %39 = OpLabel OpStore %36 %40 OpBranch %33 %33 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # fourtytwo BUFFER variant_fourtytwo DATA_TYPE float DATA 42.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_fourtytwo AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255