#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific const folding rule path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // If condition is always false. # if ( # clamp( # vec4(3000.0, 1.0, 8.0, 4.0), # vec4(2.0, 3.0, determinant(mat2(2.0, 0.0, 0.0, 2.0)), 5.0), // min = (2, 3, 4, 5) # vec4(6.0) // max = (6, 6, 6, 6) # ) != vec4(6, 3, 6, 5) # ) # _GLF_color = vec4(0); # else # _GLF_color = vec4(1, 0, 0, 1); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 39 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %35 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %35 "_GLF_color" OpDecorate %35 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpConstant %6 3000 %9 = OpConstant %6 1 %10 = OpConstant %6 8 %11 = OpConstant %6 4 %12 = OpConstantComposite %7 %8 %9 %10 %11 %13 = OpConstant %6 2 %14 = OpConstant %6 3 %15 = OpTypeVector %6 2 %16 = OpTypeMatrix %15 2 %17 = OpConstant %6 0 %18 = OpConstantComposite %15 %13 %17 %19 = OpConstantComposite %15 %17 %13 %20 = OpConstantComposite %16 %18 %19 %22 = OpConstant %6 5 %24 = OpConstant %6 6 %25 = OpConstantComposite %7 %24 %24 %24 %24 %27 = OpConstantComposite %7 %24 %14 %24 %22 %28 = OpTypeBool %29 = OpTypeVector %28 4 %34 = OpTypePointer Output %7 %35 = OpVariable %34 Output %36 = OpConstantComposite %7 %17 %17 %17 %17 %38 = OpConstantComposite %7 %9 %17 %17 %9 %4 = OpFunction %2 None %3 %5 = OpLabel %21 = OpExtInst %6 %1 Determinant %20 %23 = OpCompositeConstruct %7 %13 %14 %21 %22 %26 = OpExtInst %7 %1 FClamp %12 %23 %25 %30 = OpFOrdNotEqual %29 %26 %27 %31 = OpAny %28 %30 OpSelectionMerge %33 None OpBranchConditional %31 %32 %37 %32 = OpLabel OpStore %35 %36 OpBranch %33 %37 = OpLabel OpStore %35 %38 OpBranch %33 %33 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255