#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific NIR code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # # precision highp int; # precision highp float; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # float f = 142.7; # # if(float(int(f)) > 100.0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 49 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %21 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "f" OpName %21 "_GLF_color" OpName %25 "buf0" OpMemberName %25 0 "_GLF_uniform_int_values" OpName %27 "" OpDecorate %21 Location 0 OpDecorate %24 ArrayStride 16 OpMemberDecorate %25 0 Offset 0 OpDecorate %25 Block OpDecorate %27 DescriptorSet 0 OpDecorate %27 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpConstant %6 142.699997 %11 = OpTypeInt 32 1 %14 = OpConstant %6 100 %15 = OpTypeBool %19 = OpTypeVector %6 4 %20 = OpTypePointer Output %19 %21 = OpVariable %20 Output %22 = OpTypeInt 32 0 %23 = OpConstant %22 2 %24 = OpTypeArray %11 %23 %25 = OpTypeStruct %24 %26 = OpTypePointer Uniform %25 %27 = OpVariable %26 Uniform %28 = OpConstant %11 0 %29 = OpConstant %11 1 %30 = OpTypePointer Uniform %11 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function OpStore %8 %9 %10 = OpLoad %6 %8 %12 = OpConvertFToS %11 %10 %13 = OpConvertSToF %6 %12 %16 = OpFOrdGreaterThan %15 %13 %14 OpSelectionMerge %18 None OpBranchConditional %16 %17 %44 %17 = OpLabel %31 = OpAccessChain %30 %27 %28 %29 %32 = OpLoad %11 %31 %33 = OpConvertSToF %6 %32 %34 = OpAccessChain %30 %27 %28 %28 %35 = OpLoad %11 %34 %36 = OpConvertSToF %6 %35 %37 = OpAccessChain %30 %27 %28 %28 %38 = OpLoad %11 %37 %39 = OpConvertSToF %6 %38 %40 = OpAccessChain %30 %27 %28 %29 %41 = OpLoad %11 %40 %42 = OpConvertSToF %6 %41 %43 = OpCompositeConstruct %19 %33 %36 %39 %42 OpStore %21 %43 OpBranch %18 %44 = OpLabel %45 = OpAccessChain %30 %27 %28 %28 %46 = OpLoad %11 %45 %47 = OpConvertSToF %6 %46 %48 = OpCompositeConstruct %19 %47 %47 %47 %47 OpStore %21 %48 OpBranch %18 %18 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255