#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # #define _int_2 _GLF_uniform_int_values[2] # #define _float_0_0 _GLF_uniform_float_values[0] # # precision highp int; # precision highp float; # # // Contents of _GLF_uniform_float_values: 0.0 # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[1]; # }; # # // Contents of _GLF_uniform_int_values: [1, 0, 2] # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[3]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // Shifting by 256 would be undefined, but value one is always selected. # if(4 >> (gl_FragCoord.y < _float_0_0 ? 256 : 1) == _int_2) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 63 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %11 %44 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %11 "gl_FragCoord" OpName %18 "buf0" OpMemberName %18 0 "_GLF_uniform_float_values" OpName %20 "" OpName %33 "buf1" OpMemberName %33 0 "_GLF_uniform_int_values" OpName %35 "" OpName %44 "_GLF_color" OpDecorate %11 BuiltIn FragCoord OpDecorate %17 ArrayStride 16 OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 0 OpDecorate %32 ArrayStride 16 OpMemberDecorate %33 0 Offset 0 OpDecorate %33 Block OpDecorate %35 DescriptorSet 0 OpDecorate %35 Binding 1 OpDecorate %44 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpConstant %6 4 %8 = OpTypeFloat 32 %9 = OpTypeVector %8 4 %10 = OpTypePointer Input %9 %11 = OpVariable %10 Input %12 = OpTypeInt 32 0 %13 = OpConstant %12 1 %14 = OpTypePointer Input %8 %17 = OpTypeArray %8 %13 %18 = OpTypeStruct %17 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpConstant %6 0 %22 = OpTypePointer Uniform %8 %25 = OpTypeBool %27 = OpConstant %6 256 %28 = OpConstant %6 1 %31 = OpConstant %12 3 %32 = OpTypeArray %6 %31 %33 = OpTypeStruct %32 %34 = OpTypePointer Uniform %33 %35 = OpVariable %34 Uniform %36 = OpConstant %6 2 %37 = OpTypePointer Uniform %6 %43 = OpTypePointer Output %9 %44 = OpVariable %43 Output %4 = OpFunction %2 None %3 %5 = OpLabel %15 = OpAccessChain %14 %11 %13 %16 = OpLoad %8 %15 %23 = OpAccessChain %22 %20 %21 %21 %24 = OpLoad %8 %23 %26 = OpFOrdLessThan %25 %16 %24 %29 = OpSelect %6 %26 %27 %28 %30 = OpShiftRightArithmetic %6 %7 %29 %38 = OpAccessChain %37 %35 %21 %36 %39 = OpLoad %6 %38 %40 = OpIEqual %25 %30 %39 OpSelectionMerge %42 None OpBranchConditional %40 %41 %58 %41 = OpLabel %45 = OpAccessChain %37 %35 %21 %21 %46 = OpLoad %6 %45 %47 = OpConvertSToF %8 %46 %48 = OpAccessChain %37 %35 %21 %28 %49 = OpLoad %6 %48 %50 = OpConvertSToF %8 %49 %51 = OpAccessChain %37 %35 %21 %28 %52 = OpLoad %6 %51 %53 = OpConvertSToF %8 %52 %54 = OpAccessChain %37 %35 %21 %21 %55 = OpLoad %6 %54 %56 = OpConvertSToF %8 %55 %57 = OpCompositeConstruct %9 %47 %50 %53 %56 OpStore %44 %57 OpBranch %42 %58 = OpLabel %59 = OpAccessChain %37 %35 %21 %28 %60 = OpLoad %6 %59 %61 = OpConvertSToF %8 %60 %62 = OpCompositeConstruct %9 %61 %61 %61 %61 OpStore %44 %62 OpBranch %42 %42 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 2 END # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 0.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255