#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp int; # precision highp float; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // After this a has either all or none of the bits as one. # int a = (int(gl_FragCoord.y) & 1) != 0 ? 0 : ~ 0; # # // Bitwise AND with a negation is always zero. # if((a & (~a)) == _int_0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 61 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %12 %42 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "a" OpName %12 "gl_FragCoord" OpName %32 "buf0" OpMemberName %32 0 "_GLF_uniform_int_values" OpName %34 "" OpName %42 "_GLF_color" OpDecorate %12 BuiltIn FragCoord OpDecorate %31 ArrayStride 16 OpMemberDecorate %32 0 Offset 0 OpDecorate %32 Block OpDecorate %34 DescriptorSet 0 OpDecorate %34 Binding 0 OpDecorate %42 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpTypeFloat 32 %10 = OpTypeVector %9 4 %11 = OpTypePointer Input %10 %12 = OpVariable %11 Input %13 = OpTypeInt 32 0 %14 = OpConstant %13 1 %15 = OpTypePointer Input %9 %19 = OpConstant %6 1 %21 = OpConstant %6 0 %22 = OpTypeBool %24 = OpConstant %6 -1 %30 = OpConstant %13 2 %31 = OpTypeArray %6 %30 %32 = OpTypeStruct %31 %33 = OpTypePointer Uniform %32 %34 = OpVariable %33 Uniform %35 = OpTypePointer Uniform %6 %41 = OpTypePointer Output %10 %42 = OpVariable %41 Output %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %16 = OpAccessChain %15 %12 %14 %17 = OpLoad %9 %16 %18 = OpConvertFToS %6 %17 %20 = OpBitwiseAnd %6 %18 %19 %23 = OpINotEqual %22 %20 %21 %25 = OpSelect %6 %23 %21 %24 OpStore %8 %25 %26 = OpLoad %6 %8 %27 = OpLoad %6 %8 %28 = OpNot %6 %27 %29 = OpBitwiseAnd %6 %26 %28 %36 = OpAccessChain %35 %34 %21 %19 %37 = OpLoad %6 %36 %38 = OpIEqual %22 %29 %37 OpSelectionMerge %40 None OpBranchConditional %38 %39 %56 %39 = OpLabel %43 = OpAccessChain %35 %34 %21 %21 %44 = OpLoad %6 %43 %45 = OpConvertSToF %9 %44 %46 = OpAccessChain %35 %34 %21 %19 %47 = OpLoad %6 %46 %48 = OpConvertSToF %9 %47 %49 = OpAccessChain %35 %34 %21 %19 %50 = OpLoad %6 %49 %51 = OpConvertSToF %9 %50 %52 = OpAccessChain %35 %34 %21 %21 %53 = OpLoad %6 %52 %54 = OpConvertSToF %9 %53 %55 = OpCompositeConstruct %10 %45 %48 %51 %54 OpStore %42 %55 OpBranch %40 %56 = OpLabel %57 = OpAccessChain %35 %34 %21 %19 %58 = OpLoad %6 %57 %59 = OpConvertSToF %9 %58 %60 = OpCompositeConstruct %10 %59 %59 %59 %59 OpStore %42 %60 OpBranch %40 %40 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255