#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific NIR code paths # The test passes because the shader always writes red. # Optimized using spirv-opt with the following arguments: # '-O' # spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # #define _int_6 _GLF_uniform_int_values[2] # #define _int_5 _GLF_uniform_int_values[3] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0, 6, 5] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[4]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // a becomes 0x8000000 which is the smallest possible negative integer. # int a = min(1, bitfieldReverse(1)); # int b = _int_5; # # // a - 1 underflowa to the largest positive integer. The loop is executed # // once because of the break inside. # for (int i = 1; i <= a - 1; i++) # { # b += i; # # // Always true. # if (_int_1 == 1) # { # break; # } # } # # // Always true. # if (b == _int_6) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 78 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %56 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %16 "buf0" OpMemberName %16 0 "_GLF_uniform_int_values" OpName %18 "" OpName %56 "_GLF_color" OpDecorate %15 ArrayStride 16 OpMemberDecorate %16 0 Offset 0 OpDecorate %16 Block OpDecorate %18 DescriptorSet 0 OpDecorate %18 Binding 0 OpDecorate %56 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %9 = OpConstant %6 1 %13 = OpTypeInt 32 0 %14 = OpConstant %13 4 %15 = OpTypeArray %6 %14 %16 = OpTypeStruct %15 %17 = OpTypePointer Uniform %16 %18 = OpVariable %17 Uniform %19 = OpConstant %6 0 %20 = OpConstant %6 3 %21 = OpTypePointer Uniform %6 %33 = OpTypeBool %47 = OpConstant %6 2 %53 = OpTypeFloat 32 %54 = OpTypeVector %53 4 %55 = OpTypePointer Output %54 %56 = OpVariable %55 Output %4 = OpFunction %2 None %3 %5 = OpLabel %10 = OpBitReverse %6 %9 %11 = OpExtInst %6 %1 SMin %9 %10 %22 = OpAccessChain %21 %18 %19 %20 %23 = OpLoad %6 %22 OpBranch %25 %25 = OpLabel %76 = OpPhi %6 %23 %5 %37 %28 %75 = OpPhi %6 %9 %5 %45 %28 %32 = OpISub %6 %11 %9 %34 = OpSLessThanEqual %33 %75 %32 OpLoopMerge %27 %28 None OpBranchConditional %34 %26 %27 %26 = OpLabel %37 = OpIAdd %6 %76 %75 %38 = OpAccessChain %21 %18 %19 %19 %39 = OpLoad %6 %38 %40 = OpIEqual %33 %39 %9 OpSelectionMerge %42 None OpBranchConditional %40 %41 %42 %41 = OpLabel OpBranch %27 %42 = OpLabel OpBranch %28 %28 = OpLabel %45 = OpIAdd %6 %75 %9 OpBranch %25 %27 = OpLabel %77 = OpPhi %6 %76 %25 %37 %41 %48 = OpAccessChain %21 %18 %19 %47 %49 = OpLoad %6 %48 %50 = OpIEqual %33 %77 %49 OpSelectionMerge %52 None OpBranchConditional %50 %51 %70 %51 = OpLabel %57 = OpAccessChain %21 %18 %19 %19 %58 = OpLoad %6 %57 %59 = OpConvertSToF %53 %58 %60 = OpAccessChain %21 %18 %19 %9 %61 = OpLoad %6 %60 %62 = OpConvertSToF %53 %61 %69 = OpCompositeConstruct %54 %59 %62 %62 %59 OpStore %56 %69 OpBranch %52 %70 = OpLabel %71 = OpAccessChain %21 %18 %19 %9 %72 = OpLoad %6 %71 %73 = OpConvertSToF %53 %72 %74 = OpCompositeConstruct %54 %73 %73 %73 %73 OpStore %56 %74 OpBranch %52 %52 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 6 5 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255