#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific arbitrary precision float usage. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # vec4 v = vec4(1, 2, 3, 4); # float dist1 = distance(tanh(v), sinh(v) / cosh(v)); # float dist2 = distance(tanh(v), vec4(0.76159, 0.96403, 0.99505, 0.99933)); # # // tanh(v) == sinh(v) / cosh(v). Allow some room for precision errors. # if (dist1 < 0.1 && dist2 < 0.1) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 49 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %44 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "v" OpName %16 "dist1" OpName %25 "dist2" OpName %44 "_GLF_color" OpDecorate %44 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Function %7 %10 = OpConstant %6 1 %11 = OpConstant %6 2 %12 = OpConstant %6 3 %13 = OpConstant %6 4 %14 = OpConstantComposite %7 %10 %11 %12 %13 %15 = OpTypePointer Function %6 %28 = OpConstant %6 0.761590004 %29 = OpConstant %6 0.964030027 %30 = OpConstant %6 0.995050013 %31 = OpConstant %6 0.999329984 %32 = OpConstantComposite %7 %28 %29 %30 %31 %35 = OpConstant %6 0.100000001 %36 = OpTypeBool %43 = OpTypePointer Output %7 %44 = OpVariable %43 Output %45 = OpConstant %6 0 %46 = OpConstantComposite %7 %10 %45 %45 %10 %48 = OpConstantComposite %7 %45 %45 %45 %45 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %16 = OpVariable %15 Function %25 = OpVariable %15 Function OpStore %9 %14 %17 = OpLoad %7 %9 %18 = OpExtInst %7 %1 Tanh %17 %19 = OpLoad %7 %9 %20 = OpExtInst %7 %1 Sinh %19 %21 = OpLoad %7 %9 %22 = OpExtInst %7 %1 Cosh %21 %23 = OpFDiv %7 %20 %22 %24 = OpExtInst %6 %1 Distance %18 %23 OpStore %16 %24 %26 = OpLoad %7 %9 %27 = OpExtInst %7 %1 Tanh %26 %33 = OpExtInst %6 %1 Distance %27 %32 OpStore %25 %33 %34 = OpLoad %6 %16 %37 = OpFOrdLessThan %36 %34 %35 %38 = OpLoad %6 %25 %39 = OpFOrdLessThan %36 %38 %35 %40 = OpLogicalAnd %36 %37 %39 OpSelectionMerge %42 None OpBranchConditional %40 %41 %47 %41 = OpLabel OpStore %44 %46 OpBranch %42 %47 = OpLabel OpStore %44 %48 OpBranch %42 %42 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255