#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific floating point code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # #define _float_0_0 _GLF_uniform_float_values[0] # # precision highp float; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # // Contents of _GLF_uniform_float_values: 0.0 # layout(set = 0, binding = 1) uniform buf1 # { # float _GLF_uniform_float_values[1]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // This results in an undefined value, but not in undefined behavior. # float undefined = sinh(log2(-8.9)); # # if (1 == _int_1 || undefined > _float_0_0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 62 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %43 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "undefined" OpName %17 "buf0" OpMemberName %17 0 "_GLF_uniform_int_values" OpName %19 "" OpName %31 "buf1" OpMemberName %31 0 "_GLF_uniform_float_values" OpName %33 "" OpName %43 "_GLF_color" OpDecorate %16 ArrayStride 16 OpMemberDecorate %17 0 RelaxedPrecision OpMemberDecorate %17 0 Offset 0 OpDecorate %17 Block OpDecorate %19 DescriptorSet 0 OpDecorate %19 Binding 0 OpDecorate %23 RelaxedPrecision OpDecorate %30 ArrayStride 16 OpMemberDecorate %31 0 Offset 0 OpDecorate %31 Block OpDecorate %33 DescriptorSet 0 OpDecorate %33 Binding 1 OpDecorate %43 Location 0 OpDecorate %45 RelaxedPrecision OpDecorate %48 RelaxedPrecision OpDecorate %51 RelaxedPrecision OpDecorate %54 RelaxedPrecision OpDecorate %59 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpConstant %6 0x1.8p+128 %11 = OpTypeBool %12 = OpTypeInt 32 1 %13 = OpConstant %12 1 %14 = OpTypeInt 32 0 %15 = OpConstant %14 2 %16 = OpTypeArray %12 %15 %17 = OpTypeStruct %16 %18 = OpTypePointer Uniform %17 %19 = OpVariable %18 Uniform %20 = OpConstant %12 0 %21 = OpTypePointer Uniform %12 %29 = OpConstant %14 1 %30 = OpTypeArray %6 %29 %31 = OpTypeStruct %30 %32 = OpTypePointer Uniform %31 %33 = OpVariable %32 Uniform %34 = OpTypePointer Uniform %6 %41 = OpTypeVector %6 4 %42 = OpTypePointer Output %41 %43 = OpVariable %42 Output %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpExtInst %6 %1 Sinh %9 OpStore %8 %10 %22 = OpAccessChain %21 %19 %20 %20 %23 = OpLoad %12 %22 %24 = OpIEqual %11 %13 %23 %25 = OpLogicalNot %11 %24 OpSelectionMerge %27 None OpBranchConditional %25 %26 %27 %26 = OpLabel %28 = OpLoad %6 %8 %35 = OpAccessChain %34 %33 %20 %20 %36 = OpLoad %6 %35 %37 = OpFOrdGreaterThan %11 %28 %36 OpBranch %27 %27 = OpLabel %38 = OpPhi %11 %24 %5 %37 %26 OpSelectionMerge %40 None OpBranchConditional %38 %39 %57 %39 = OpLabel %44 = OpAccessChain %21 %19 %20 %20 %45 = OpLoad %12 %44 %46 = OpConvertSToF %6 %45 %47 = OpAccessChain %21 %19 %20 %13 %48 = OpLoad %12 %47 %49 = OpConvertSToF %6 %48 %50 = OpAccessChain %21 %19 %20 %13 %51 = OpLoad %12 %50 %52 = OpConvertSToF %6 %51 %53 = OpAccessChain %21 %19 %20 %20 %54 = OpLoad %12 %53 %55 = OpConvertSToF %6 %54 %56 = OpCompositeConstruct %41 %46 %49 %52 %55 OpStore %43 %56 OpBranch %40 %57 = OpLabel %58 = OpAccessChain %21 %19 %20 %13 %59 = OpLoad %12 %58 %60 = OpConvertSToF %6 %59 %61 = OpCompositeConstruct %41 %60 %60 %60 %60 OpStore %43 %61 OpBranch %40 %40 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 0.0 END # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255