#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific AP float code path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # int two; # }; # # void main() # { # vec2 v = acos(ldexp(vec2(0.1), ivec2(two, 3))); # float d = distance(v, vec2(1.15928, 0.64350)); # # if (d < 0.01) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 46 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %40 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "v" OpName %13 "buf0" OpMemberName %13 0 "two" OpName %15 "" OpName %26 "d" OpName %40 "_GLF_color" OpMemberDecorate %13 0 Offset 0 OpDecorate %13 Block OpDecorate %15 DescriptorSet 0 OpDecorate %15 Binding 0 OpDecorate %40 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %10 = OpConstant %6 0.100000001 %11 = OpConstantComposite %7 %10 %10 %12 = OpTypeInt 32 1 %13 = OpTypeStruct %12 %14 = OpTypePointer Uniform %13 %15 = OpVariable %14 Uniform %16 = OpConstant %12 0 %17 = OpTypePointer Uniform %12 %20 = OpConstant %12 3 %21 = OpTypeVector %12 2 %25 = OpTypePointer Function %6 %28 = OpConstant %6 1.15927994 %29 = OpConstant %6 0.64349997 %30 = OpConstantComposite %7 %28 %29 %33 = OpConstant %6 0.00999999978 %34 = OpTypeBool %38 = OpTypeVector %6 4 %39 = OpTypePointer Output %38 %40 = OpVariable %39 Output %41 = OpConstant %6 1 %42 = OpConstant %6 0 %43 = OpConstantComposite %38 %41 %42 %42 %41 %45 = OpConstantComposite %38 %42 %42 %42 %42 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %26 = OpVariable %25 Function %18 = OpAccessChain %17 %15 %16 %19 = OpLoad %12 %18 %22 = OpCompositeConstruct %21 %19 %20 %23 = OpExtInst %7 %1 Ldexp %11 %22 %24 = OpExtInst %7 %1 Acos %23 OpStore %9 %24 %27 = OpLoad %7 %9 %31 = OpExtInst %6 %1 Distance %27 %30 OpStore %26 %31 %32 = OpLoad %6 %26 %35 = OpFOrdLessThan %34 %32 %33 OpSelectionMerge %37 None OpBranchConditional %35 %36 %44 %36 = OpLabel OpStore %40 %43 OpBranch %37 %44 = OpLabel OpStore %40 %45 OpBranch %37 %37 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # two BUFFER variant_two DATA_TYPE int32 DATA 2 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_two AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255