#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with a call, if, while, switch # The test passes because the fragment shader does some control flow and then writes the color red. # Optimized using spirv-opt with the following arguments: # '-O' # spirv-opt commit hash: 06407250a169c6a03b3765e86619075af1a8c187 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # vec2 injectionSwitch; # }; # int data[10]; # # void merge(int from) # { # int i = 1; # if (1 < data[1]) # { # i++; # } # while (i < 3) # { # i++; # switch (int(injectionSwitch.x)) # { # case 19: # from++; # case 38: # case 23: # break; # case 78: # _GLF_color = vec4(1.0); # default: # 1; # } # } # data[from] = 1; # } # void main() # { # merge(1); # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 112 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %59 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %18 "data" OpName %40 "buf0" OpMemberName %40 0 "injectionSwitch" OpName %42 "" OpName %59 "_GLF_color" OpDecorate %18 RelaxedPrecision OpMemberDecorate %40 0 Offset 0 OpDecorate %40 Block OpDecorate %42 DescriptorSet 0 OpDecorate %42 Binding 0 OpDecorate %59 Location 0 OpDecorate %71 RelaxedPrecision OpDecorate %85 RelaxedPrecision OpDecorate %95 RelaxedPrecision OpDecorate %110 RelaxedPrecision OpDecorate %99 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %13 = OpConstant %6 1 %14 = OpTypeInt 32 0 %15 = OpConstant %14 10 %16 = OpTypeArray %6 %15 %22 = OpTypeBool %34 = OpConstant %6 3 %38 = OpTypeFloat 32 %39 = OpTypeVector %38 2 %40 = OpTypeStruct %39 %41 = OpTypePointer Uniform %40 %42 = OpVariable %41 Uniform %43 = OpConstant %6 0 %44 = OpConstant %14 0 %45 = OpTypePointer Uniform %38 %57 = OpTypeVector %38 4 %58 = OpTypePointer Output %57 %59 = OpVariable %58 Output %60 = OpConstant %38 1 %61 = OpConstantComposite %57 %60 %60 %60 %60 %67 = OpConstant %38 0 %68 = OpConstantComposite %57 %60 %67 %67 %60 %98 = OpTypePointer Function %16 %109 = OpConstant %6 2 %4 = OpFunction %2 None %3 %5 = OpLabel %18 = OpVariable %98 Function %70 = OpAccessChain %7 %18 %13 %71 = OpLoad %6 %70 %72 = OpSLessThan %22 %13 %71 %110 = OpSelect %6 %72 %109 %13 OpBranch %77 %77 = OpLabel %101 = OpPhi %6 %13 %5 %106 %89 %99 = OpPhi %6 %110 %5 %85 %89 %82 = OpSLessThan %22 %99 %34 OpLoopMerge %78 %89 None OpBranchConditional %82 %83 %78 %83 = OpLabel %85 = OpIAdd %6 %99 %13 %86 = OpAccessChain %45 %42 %43 %44 %87 = OpLoad %38 %86 %88 = OpConvertFToS %6 %87 OpSelectionMerge %111 None OpSwitch %88 %90 19 %91 38 %92 23 %92 78 %93 %90 = OpLabel OpBranch %89 %91 = OpLabel %95 = OpIAdd %6 %101 %13 OpBranch %92 %92 = OpLabel %108 = OpPhi %6 %101 %83 %95 %91 OpBranch %89 %93 = OpLabel OpStore %59 %61 OpBranch %90 %111 = OpLabel OpBranch %89 %89 = OpLabel %106 = OpPhi %6 %101 %90 %108 %92 %43 %111 OpBranch %77 %78 = OpLabel %97 = OpAccessChain %7 %18 %101 OpStore %97 %13 OpStore %59 %68 OpReturn OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255