#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: Calls a function containing a discard # The test passes because main always writes the color red. # Optimized using spirv-opt with the following arguments: # '--eliminate-dead-branches' # '--merge-return' # '--eliminate-dead-branches' # '--merge-blocks' # '--eliminate-local-single-block' # '--eliminate-dead-branches' # '--merge-return' # '--ccp' # '--scalar-replacement=100' # '--eliminate-local-single-block' # '--simplify-instructions' # '--redundancy-elimination' # '--eliminate-local-multi-store' # '--private-to-local' # '--if-conversion' # '--private-to-local' # spirv-opt commit hash: 18b3b94567a9251a6f8491a6d07c4422abadd22c SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # float one; # }; # # void func() # { # if (1.0 > one) // Always false # { # discard; # } # } # # void main() # { # _GLF_color = vec4(0); # do # { # func(); # } while (false); # _GLF_color = vec4(1, 0, 0, 1); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 35 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %25 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %6 "func(" OpName %10 "buf0" OpMemberName %10 0 "one" OpName %12 "" OpName %25 "_GLF_color" OpMemberDecorate %10 0 Offset 0 OpDecorate %10 Block OpDecorate %12 DescriptorSet 0 OpDecorate %12 Binding 0 OpDecorate %25 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %8 = OpTypeFloat 32 %9 = OpConstant %8 1 %10 = OpTypeStruct %8 %11 = OpTypePointer Uniform %10 %12 = OpVariable %11 Uniform %13 = OpTypeInt 32 1 %14 = OpConstant %13 0 %15 = OpTypePointer Uniform %8 %18 = OpTypeBool %23 = OpTypeVector %8 4 %24 = OpTypePointer Output %23 %25 = OpVariable %24 Output %26 = OpConstant %8 0 %27 = OpConstantComposite %23 %26 %26 %26 %26 %33 = OpConstantFalse %18 %34 = OpConstantComposite %23 %9 %26 %26 %9 %4 = OpFunction %2 None %3 %5 = OpLabel OpStore %25 %27 OpBranch %28 %28 = OpLabel %32 = OpFunctionCall %2 %6 OpLoopMerge %30 %28 None OpBranchConditional %33 %28 %30 %30 = OpLabel OpStore %25 %34 OpReturn OpFunctionEnd %6 = OpFunction %2 None %3 %7 = OpLabel %16 = OpAccessChain %15 %12 %14 %17 = OpLoad %8 %16 %19 = OpFOrdGreaterThan %18 %9 %17 OpSelectionMerge %21 None OpBranchConditional %19 %20 %21 %20 = OpLabel OpKill %21 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE float DATA 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255