#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with nested if # The test passes because main always writes color red. # Running code after writing red does not matter. # Optimized using spirv-opt with the following arguments: # '--copy-propagate-arrays' # '--if-conversion' # '--convert-local-access-chains' # '--convert-local-access-chains' # '--vector-dce' # '--reduce-load-size' # '--reduce-load-size' # '--eliminate-dead-branches' # '--merge-blocks' # '--inline-entry-points-exhaustive' # '--redundancy-elimination' # '--private-to-local' # '--eliminate-dead-code-aggressive' # '--ccp' # '--simplify-instructions' # '--eliminate-dead-branches' # '--inline-entry-points-exhaustive' # '--eliminate-dead-inserts' # '--eliminate-dead-branches' # spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # vec2 injectionSwitch; # }; # void main() # { # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Write color red # # do # { # if (injectionSwitch.y < 0.0) // Always false # { # bool GLF_live12c5 = false; # if (GLF_live12c5) # { # } # continue; # } # break; # } while (false); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 39 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "_GLF_color" OpName %18 "buf0" OpMemberName %18 0 "injectionSwitch" OpName %20 "" OpName %33 "GLF_live12c5" OpDecorate %9 Location 0 OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Output %7 %9 = OpVariable %8 Output %10 = OpConstant %6 1 %11 = OpConstant %6 0 %12 = OpConstantComposite %7 %10 %11 %11 %10 %17 = OpTypeVector %6 2 %18 = OpTypeStruct %17 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpTypeInt 32 1 %22 = OpConstant %21 0 %23 = OpTypeInt 32 0 %24 = OpConstant %23 1 %25 = OpTypePointer Uniform %6 %28 = OpTypeBool %32 = OpTypePointer Function %28 %34 = OpConstantFalse %28 %4 = OpFunction %2 None %3 %5 = OpLabel %33 = OpVariable %32 Function OpStore %9 %12 OpBranch %13 %13 = OpLabel OpLoopMerge %15 %37 None OpBranch %14 %14 = OpLabel %26 = OpAccessChain %25 %20 %22 %24 %27 = OpLoad %6 %26 %29 = OpFOrdLessThan %28 %27 %11 OpSelectionMerge %31 None OpBranchConditional %29 %30 %31 %30 = OpLabel OpStore %33 %34 %35 = OpLoad %28 %33 OpSelectionMerge %38 None OpBranchConditional %35 %36 %37 %36 = OpLabel OpBranch %37 %38 = OpLabel OpBranch %37 %37 = OpLabel OpBranchConditional %34 %13 %15 %31 = OpLabel OpBranch %15 %15 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255