#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A shader that accesses a new vector within an if condition # The test passes because the shader always writes the color red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int x = 0; # # if (vec4(1.0)[clamp(x, 0, 3)] >= 1.0) # { # } # # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 26 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %23 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "x" OpName %23 "_GLF_color" OpDecorate %8 RelaxedPrecision OpDecorate %14 RelaxedPrecision OpDecorate %16 RelaxedPrecision OpDecorate %23 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 0 %10 = OpTypeFloat 32 %11 = OpTypeVector %10 4 %12 = OpConstant %10 1 %13 = OpConstantComposite %11 %12 %12 %12 %12 %15 = OpConstant %6 3 %18 = OpTypeBool %22 = OpTypePointer Output %11 %23 = OpVariable %22 Output %24 = OpConstant %10 0 %25 = OpConstantComposite %11 %12 %24 %24 %12 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function OpStore %8 %9 %14 = OpLoad %6 %8 %16 = OpExtInst %6 %1 SClamp %14 %9 %15 %17 = OpVectorExtractDynamic %10 %13 %16 %19 = OpFOrdGreaterThanEqual %18 %17 %12 OpSelectionMerge %21 None OpBranchConditional %19 %20 %21 %20 = OpLabel OpBranch %21 %21 = OpLabel OpStore %23 %25 OpReturn OpFunctionEnd END # uniforms for variant BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255