// Vertex shader for polygon attribute mediump vec3 aPosition; uniform mediump mat4 uMvpMatrix; // DALi shader builtin uniform mediump vec3 uSize; // DALi shader builtin uniform mediump float uProgress; varying mediump vec2 vTexCoord; void main() { mediump vec4 vertexPosition = vec4(aPosition.x, aPosition.y, 0.0, 1.0); float index = aPosition.z; if( uProgress < index ) { vertexPosition = vec4(0.0, 0.0, 0.0, 1.0); } vertexPosition.xyz *= uSize; gl_Position = uMvpMatrix * vertexPosition; }