attribute mediump vec2 aPosition; // DALi shader builtin uniform mediump mat4 uMvpMatrix; // DALi shader builtin uniform mediump vec3 uSize; // DALi shader builtin void main() { mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0); vertexPosition.xyz *= uSize; gl_Position = uMvpMatrix * vertexPosition; }