attribute mediump vec3 aPosition; // DALi shader builtin attribute mediump vec3 aColor; // DALi shader builtin uniform mediump mat4 uMvpMatrix; // DALi shader builtin uniform mediump vec3 uSize; // DALi shader builtin varying mediump vec4 vColor; void main() { mediump vec4 vertexPosition = vec4(aPosition, 1.0); vertexPosition.xyz *= uSize; vColor = vec4( aColor, 1.0 ); gl_Position = uMvpMatrix * vertexPosition; }