attribute mediump vec2 aPosition; attribute mediump vec2 aTexCoord; uniform mediump mat4 uMvpMatrix; uniform mediump vec3 uSize; varying mediump vec2 vTexCoord; void main() { vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0); gl_Position = uMvpMatrix * position; vTexCoord = aTexCoord; }