#version 300 es precision mediump float; // DALI uniforms uniform mat4 uMvpMatrix; uniform vec3 uSize; in vec3 aPosition; in vec2 aTexCoord; out vec2 vUv; void main() { vec4 position = uMvpMatrix * vec4(aPosition * uSize, 1.f); vUv = aTexCoord; gl_Position = position; }