AtkObject
The base object class for the Accessibility Toolkit API.
This class is the primary class for accessibility support via
the Accessibility ToolKit (ATK). Objects which are instances
of #AtkObject (or instances of AtkObject-derived types) are
queried for properties which relate basic (and generic) properties of a
UI component such as name and description. Instances of #AtkObject
may also be queried as to whether they implement other ATK interfaces
(e.g. #AtkAction, #AtkComponent, etc.), as appropriate to the role
which a given UI component plays in a user interface.
All UI components in an application which provide useful
information or services to the user must provide corresponding
#AtkObject instances on request (in GTK+, for instance, usually
on a call to #gtk_widget_get_accessible ()), either via ATK support
built into the toolkit for the widget class or ancestor class, or in
the case of custom widgets, if the inherited #AtkObject implementation
is insufficient, via instances of a new #AtkObject subclass.
See also: #AtkObjectFactory, #AtkRegistry.
( GTK+ users see also #GtkAccessible).
The AtkObject structure should not be accessed directly.
@ATK_ROLE_INVALID:
@ATK_ROLE_ACCEL_LABEL:
@ATK_ROLE_ALERT:
@ATK_ROLE_ANIMATION:
@ATK_ROLE_ARROW:
@ATK_ROLE_CALENDAR:
@ATK_ROLE_CANVAS:
@ATK_ROLE_CHECK_BOX:
@ATK_ROLE_CHECK_MENU_ITEM:
@ATK_ROLE_COLOR_CHOOSER:
@ATK_ROLE_COLUMN_HEADER:
@ATK_ROLE_COMBO_BOX:
@ATK_ROLE_DATE_EDITOR:
@ATK_ROLE_DESKTOP_ICON:
@ATK_ROLE_DESKTOP_FRAME:
@ATK_ROLE_DIAL:
@ATK_ROLE_DIALOG:
@ATK_ROLE_DIRECTORY_PANE:
@ATK_ROLE_DRAWING_AREA:
@ATK_ROLE_FILE_CHOOSER:
@ATK_ROLE_FILLER:
@ATK_ROLE_FONT_CHOOSER:
@ATK_ROLE_FRAME:
@ATK_ROLE_GLASS_PANE:
@ATK_ROLE_HTML_CONTAINER:
@ATK_ROLE_ICON:
@ATK_ROLE_IMAGE:
@ATK_ROLE_INTERNAL_FRAME:
@ATK_ROLE_LABEL:
@ATK_ROLE_LAYERED_PANE:
@ATK_ROLE_LIST:
@ATK_ROLE_LIST_ITEM:
@ATK_ROLE_MENU:
@ATK_ROLE_MENU_BAR:
@ATK_ROLE_MENU_ITEM:
@ATK_ROLE_OPTION_PANE:
@ATK_ROLE_PAGE_TAB:
@ATK_ROLE_PAGE_TAB_LIST:
@ATK_ROLE_PANEL:
@ATK_ROLE_PASSWORD_TEXT:
@ATK_ROLE_POPUP_MENU:
@ATK_ROLE_PROGRESS_BAR:
@ATK_ROLE_PUSH_BUTTON:
@ATK_ROLE_RADIO_BUTTON:
@ATK_ROLE_RADIO_MENU_ITEM:
@ATK_ROLE_ROOT_PANE:
@ATK_ROLE_ROW_HEADER:
@ATK_ROLE_SCROLL_BAR:
@ATK_ROLE_SCROLL_PANE:
@ATK_ROLE_SEPARATOR:
@ATK_ROLE_SLIDER:
@ATK_ROLE_SPLIT_PANE:
@ATK_ROLE_SPIN_BUTTON:
@ATK_ROLE_STATUSBAR:
@ATK_ROLE_TABLE:
@ATK_ROLE_TABLE_CELL:
@ATK_ROLE_TABLE_COLUMN_HEADER:
@ATK_ROLE_TABLE_ROW_HEADER:
@ATK_ROLE_TEAR_OFF_MENU_ITEM:
@ATK_ROLE_TERMINAL:
@ATK_ROLE_TEXT:
@ATK_ROLE_TOGGLE_BUTTON:
@ATK_ROLE_TOOL_BAR:
@ATK_ROLE_TOOL_TIP:
@ATK_ROLE_TREE:
@ATK_ROLE_TREE_TABLE:
@ATK_ROLE_UNKNOWN:
@ATK_ROLE_VIEWPORT:
@ATK_ROLE_WINDOW:
@ATK_ROLE_HEADER:
@ATK_ROLE_FOOTER:
@ATK_ROLE_PARAGRAPH:
@ATK_ROLE_RULER:
@ATK_ROLE_APPLICATION:
@ATK_ROLE_LAST_DEFINED:
@name:
@Returns:
@ATK_LAYER_INVALID:
@ATK_LAYER_BACKGROUND:
@ATK_LAYER_CANVAS:
@ATK_LAYER_WIDGET:
@ATK_LAYER_MDI:
@ATK_LAYER_POPUP:
@ATK_LAYER_OVERLAY:
@ATK_LAYER_WINDOW:
The AtkImplementor structure does not contain any fields.
The Atk PropertyValue structure is used when notifying a change in property.
Currently, the only property for which old_value is used is
accessible-state; for instance if there is a focus change the
property change handler will be called for the object which lost the focus
with the old_value containing the AtkState value corresponding to focused
and the property change handler will be called for the object which
received the focus with the new_value containing the AtkState value
corresponding to focused.
@property_name:
@old_value:
@new_value:
An AtkFunction is a function definition used for padding which has been added
to class and interface structures to allow for expansion in the future.
@data:
@Returns:
An AtkPropertyChangeHandler is a function which is executed when an AtkObject's property changes value. It is specified in a call to
atk_object_connect_property_change_handler().
@Param1:
@Param2:
@implementor:
@Returns:
@accessible:
@Returns:
@accessible:
@Returns:
@accessible:
@Returns:
@accessible:
@Returns:
@accessible:
@i:
@Returns:
@accessible:
@Returns:
@accessible:
@Returns:
@accessible:
@Returns:
@accessible:
@Returns:
@accessible:
@Returns:
@accessible:
@Returns:
@accessible:
@name:
@accessible:
@description:
@accessible:
@parent:
@accessible:
@role:
@accessible:
@handler:
@Returns:
@accessible:
@handler_id:
@accessible:
@state:
@value:
@accessible:
@data:
@object:
@relationship:
@target:
@Returns:
@object:
@relationship:
@target:
@Returns:
@role:
@Returns:
@role:
@Returns:
@name:
@Returns:
@atkobject: the object which received the signal.
@arg1:
The children_changed signal supports two details, "add" and "remove" which
indicate whether a child was added or removed
@atkobject: the object which received the signal.
@arg1: The index of the added or removed child
@arg2: The child which was added or removed
@atkobject: the object which received the signal.
@arg1: A boolean value which indicates whether or not the focus event is is or out.
This signal support a detail which identifies the property which has
changed.
@atkobject: the object which received the signal.
@arg1: The new value of the property which changed.
This signal support, which may be any of the accessible state types.
@atkobject: the object which received the signal.
@arg1: The name of the state which has changed
@arg2: A boolean which indicates whether the state has been set or unset.
@atkobject: the object which received the signal.