org.gtk.GDBus.Example.ObjectManager.Animal
org.gtk.GDBus.Example.ObjectManager.Animal — Example docs generated by gdbus-codegen
|
|
Methods
Poke (IN b make_sad,
IN b make_happy);
Properties
Mood readable s
Description
This D-Bus interface is used to describe a simple animal.
Since 2.30
Method Details
The Poke() method
Poke (IN b make_sad,
IN b make_happy);
Method used to changing the mood of the animal. See also the
"Mood" property.
IN b make_sad :
|
Whether to make the animal sad. |
IN b make_happy :
|
Whether to make the animal happy. |
Since 2.30
Signal Details
The "Jumped" signal
Jumped (d height);
Emitted when the animal decides to jump.
d height :
|
Height, in meters, that the animal jumped. |
Since 2.30
Property Details
The "Mood" property
Mood readable s
The mood of the animal.
Known values for this property include
Happy
and Sad
. Use the
Poke() method to
change this property.
This property influences how often the animal jumps up and
down, see the
"Jumped" signal
for more details.
Since 2.30