# User-configuration This page describes how to add a custom layout or option so that it will be parsed by libxkbcommon. **The below requires libxkbcommon as keymap compiler and does not work in X**. ## Data locations libxkbcommon searches the following paths for XKB configuration files: - `$XDG_CONFIG_HOME/xkb/`, or `$HOME/.config/xkb/` if the `$XDG_CONFIG_HOME` environment variable is not defined - `$HOME/.xkb/` - `$XKB_CONFIG_ROOT` - `/X11/xkb/` (path defined by the `xkeyboard-config` package, on most distributions this is `/usr/share/X11/xkb`) A keymap created with `xkb_keymap_new_from_names()` will look up those paths in order until the required data is found. **Note: Where libxkbcommon runs in a privileged context, only the system (datadir) path is available.** Each directory should have one or more of the following subdirectories: - `compat` - `geometry` (libxkbcommon ignores this directory) - `keycodes` - `rules` - `symbols` - `types` ## RMLVO vs KcCGST Due to how XKB is configured, there is no such thing as a "layout" in XKB itself, or, indeed, any of the rules, models, variant, options (RMLVO) decribed in `struct xkb_rule_names`. RMLVO names are merely lookup keys in the rules file provided by xkeyboard-config to map to the correct keycode, compat, geometry (ignored by libxkbcommon), symbols and types (KcCGST). The KcCGST data is the one used by XKB and libxbkcommon to map keys to actual symbols. For example, a common RMLVO configuration is layout "us", variant "dvorak" and option "terminate:ctrl_alt_bksp". Using the default rules file and model this maps into the following KcCGST components: ``` xkb_keymap { xkb_keycodes { include "evdev+aliases(qwerty)" }; xkb_types { include "complete" }; xkb_compat { include "complete" }; xkb_symbols { include "pc+us(dvorak)+inet(evdev)+terminate(ctrl_alt_bksp)" }; xkb_geometry { include "pc(pc105)" }; }; ``` A detailed explanation of how rules files convert RMLVO to KcCGST is out of scope for this document. See [the rules file](md_doc_rules-format.html) page instead. ## Adding a layout Adding a layout requires that the user adds **symbols** in the correct location. The default rules files (usually `evdev`) have a catch-all to map a layout, say "foo", and a variant, say "bar", into the "bar" section in the file `$xkb_base_dir/symbols/foo`. This is sufficient to define a new keyboard layout. The example below defines the keyboard layout "banana" with an optional variant "orange" ``` $ cat $XDG_CONFIG_HOME/xkb/symbols/banana // Like a US layout but swap the top row so numbers are on Shift default partial alphanumeric_keys xkb_symbols "basic" { include "us(basic)" name[Group1]= "Banana (US)"; key { [ exclam, 1] }; key { [ at, 2] }; key { [ numbersign, 3] }; key { [ dollar, 4] }; key { [ percent, 5] }; key { [ asciicircum, 6] }; key { [ ampersand, 7] }; key { [ asterisk, 8] }; key { [ parenleft, 9] }; key { [ parenright, 0] }; key { [ underscore, minus] }; key { [ plus, equal] }; }; // Same as banana but map the euro sign to the 5 key partial alphanumeric_keys xkb_symbols "orange" { include "banana(basic)" name[Group1] = "Banana (Eurosign on 5)"; include "eurosign(5)" }; ``` The `default` section is loaded when no variant is given. The first example sections uses ``include`` to populate with a symbols list defined elsewhere (here: section `basic` from the file `symbols/us`, aka. the default US keyboard layout) and overrides parts of these symbols. The effect of this section is to swap the numbers and symbols in the top-most row (compared to the US layout) but otherwise use the US layout. The "orange" variant uses the "banana" symbols and includes a different section to define the eurosign. It does not specificially override any symbols. The exact details of how `xkb_symbols` work is out of scope for this document. ## Adding an option For technical reasons, options do **not** have a catch-all to map option names to files and sections and must be specifically mapped by the user. This requires a custom rules file. As the `evdev` ruleset is hardcoded in many clients, the custom rules file must usually be named `evdev`. ``` $ cat $XDG_CONFIG_HOME/xkb/rules/evdev ! option = symbols custom:foo = +custom(bar) custom:baz = +other(baz) ! include %S/evdev ``` This rules file maps the RMLVO option "custom:foo" to the "bar" section in the `symbols/custom` file and the "custom:baz" option to the "baz" section in the `symbols/other` file. Note how the RMLVO option name may be different to the file or section name. The `include` statement includes the system-provided `evdev` ruleset. This allows users to only override those options they need. The files themselves are similar to the layout examples in the previous section: ``` $ cat $XDG_CONFIG_HOME/xkb/symbols/custom // map the Tilde key to nothing on the first shift level partial alphanumeric_keys xkb_symbols "bar" { key { [ VoidSymbol ] }; }; $ cat $XDG_CONFIG_HOME/xkb/symbols/other // map first key in bottom row (Z in the US layout) to k/K partial alphanumeric_keys xkb_symbols "baz" { key { [ k, K ] }; }; ``` With these in place, a user may select any layout/variant together with the "custom:foo" and/or "custom:baz" options.