------------------------------------------------------------------------- drawElements Quality Program Test Specification ----------------------------------------------- Copyright 2014 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ------------------------------------------------------------------------- Shader Storage / Image Storage synchronization tests Tests: + dEQP-GLES31.functional.synchronization.* Includes: + In-invocation synchronization - Test synchronization primitives within a single invocation. + Inter-invocation synchronization - Test synchronization between work group invocations. + Inter-call synchronization - Test synchronization between draw calls Excludes: - Inter-invocation synchronization without use of barrier() - Use vertex, fragment, or geometry shaders. Description: In-invocation synchronization tests read and write to a coherent image or buffer within a single invocation. Data accessed by a single invocation is not accessed by other invocations. Image accesses are synchronized using memoryBarrierImage(). SSBO accesses do not need to be explicitly synchronized as memory operations execute in order. Inter-invocation synchronization tests read and write to a coherent image or buffer within a single work group. Data accessed by a single invocation is also accessed by another invocation within the work group. Accesses are synchronized using a combination of groupMemoryBarrier() and barrier(). inter_call.with_memory_barrier test cases read and write to an image or buffer. Data written in a single call is read in another call. glMemoryBarrier() is used for synchronization between the calls. inter_call.without_memory_barrier.* inter-call synchronization tests modify a image or buffer declared as volatile with atomic operations or using atomic counters. Multiple computes are dispatched without calling MemoryBarrier(). Result and intermediate results are checked to verify operation atomicy over multiple compute dispatches. inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_* cases test relative atomicy of buffer atomic operations and atomic counter operations. Separate programs modify atomically either a buffer or an atomic counter backed by the same buffer. Multiple instances of programs are dispatched without calling MemoryBarrrier(). Buffer content and intermediate values are checked to verify atomicy between operations.